Found 4403 matches

Angel Wing, Astral
Level: 10 Price: 17,100 Bulk: L Damage: 4d6 E & F Critical:

Burn

2d6 Special:

Powered (capacity 20, usage 2), Unwieldy

Angel Wing, Monadic
Level: 7 Price: 5,500 Bulk: L Damage: 2d6 E & F Critical:

Burn

2d6 Special:

Powered (capacity 20, usage 2), Unwieldy

Angel Wing, Movanic
Level: 4 Price: 1,890 Bulk: L Damage: 1d6 E & F Critical:

Burn

1d6 Special:

Powered (capacity 20, usage 2), Unwieldy

Angel, Barachius CR: 7 XP: 3200 NG Large outsider (angel extraplanar good) Init.: +4 Senses: darkvision 60 ft., detect alignment, low light vision; Perception: +14 Aura: protective aura (20 ft.) HP: 95 EAC: 21 KAC: 22 Fort: +8 Ref: +6 Will: +10, +4 vs. poison Speed: 50 ft., fly 100 ft. (Su, average) Melee: holy sintered longsword +16 (2d8+12 S) Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6) Offensive Abilities: firewall Str: +5 Dex: +4 Con: +4 Wis: +2 Int: +1 Cha: +2 Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14 Languages: Celestial, Draconic, Infernal; truespeech Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Anhamut CR: 10 XP: 9600 LN Medium outsider (inevitable) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +19 HP: 180 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only) Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19]) Ranged: electric discharge +19 (3d4+10 E) Offensive Abilities: inevitable onslaught Str: +2 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +8 Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19 Languages: truespeech
Animal Adaptation
[Level: 6]

As a standard action, you can modify your body. Choose one of the following to gain the noted benefit: elongated legs (increase your land speed by 10 feet), fins and webbed digits (granting you a swim speed equal to half your land speed), suckers on wrists and feet (granting you a climb speed equal to half your land speed), or vertical-slit pupils (granting you darkvision 60 feet). This ability lasts for a number of minutes per day equal to your mystic level; this duration doesn’t need to be continuous, but it must be used in 1-minute increments. Your base form and size are largely unchanged, but some of your body parts are altered. Armor and gear you are wearing adjusts to your new shape for the duration of this ability. You can have only one of these adaptations active at a time; choosing a new adaptation is a standard action and the new choice replaces the old. At 12th level, the climb and swim speeds granted by your adaptation are equal to your land speed, and you add wings (granting you a fly speed of 30 feet with average maneuverability) to the list of possible adaptations.

Animate Dead
Level:

Technomancer 4

,

Mystic 4

School: necromancy Casting Time: 1 standard action Range: touch Duration: instantaneous Saving Throw: none Spell Resistance: no
Create controlled undead creatures out of target corpses.
Animated Lashunta Mind Mail III CR: 16 XP: 76,800 N Medium — Init.: +10 Senses: darkvision 60 ft., low-light vision Perception: +28 HP: 300 EAC: 30 KAC: 32 Fort: +16 Ref: +16 Will: +12 Speed: 30 ft. Melee: slam +28 (6d10+23 B) or Ranged: Offensive Abilities: None Str: +7 Dex: +10 Con:Wis: +0 Int: +5 Cha: +0 Skills: Acrobatics +33, Athletics +28, Mysticism +28 Languages: Castrovelian, Common Gear: 2
Animated Lictor Hellknight Plate CR: 5 XP: 1,600 N Medium — Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +5 Ref: +5 Will: +2 Speed: 20 ft., fly 30 ft. (jetpack, average) Melee: slam +15 (1d6+10 B) Ranged: integrated corona laser pistol +13 (2d4+5 F; critical burn 1d4) Offensive Abilities: None Str: +5 Dex: +3 Con:Wis: +0 Int:Cha: -1 Skills: Acrobatics +11, Athletics +16 Gear: corona laser pistol with 4 batteries (20 charges each), jetpack, mk 1 thermal capacitor
Animated Quartz Swarm CR: 11 XP: 12,800 N Fine construct (magical, swarm, technological) Init.: +8 Senses: blindsight (vibration) 60 ft. Perception: +20 HP: 180 EAC: 23 KAC: 25 Fort: +11 Ref: +11 Will: +8 Speed: fly 40 ft. (Su, perfect) Melee: swarm attack (2d6+16 B & E) Ranged: None Offensive Abilities: None Str: +5 Dex: +8 Con:Wis: +3 Int:Cha: +0 Skills: Acrobatics +25 (+33 to fly), Athletics +20