Ravai
CR: 6
XP: 2,400
N Medium fey (fire)
Init.: +5
Senses: —
Perception: +13
HP: 90
RP: 4
EAC: 18
KAC: 20
Fort: +7
Ref: +10
Will: +8
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: slam +12 (1d8+6 E & F)
Ranged: ejection +15 (2d6+5 E & F; critical burn 1d4)
Offensive Abilities: flare, grasping vines, implosion
Str: +0
Dex: +5
Con: +0
Wis: +1
Int: +2
Cha: +3
Skills: Acrobatics +13 (+21 to fly), Culture +13, Diplomacy +18, Mysticism +13
Languages: Common, First Speech
Sauropod
CR: 10
XP: 9,600
N Gargantuan animal
Init.: +0
Senses: low-light vision
Perception: +19
HP: 165
EAC: 23
KAC: 25
Fort: +16
Ref: +11
Will: +10
Speed: 30 ft.
Melee: tail +21 (2d10+18 B; critical knockdown)
Ranged: None
Offensive Abilities: trample (2d10+18 B, DC 17)
Str: +8
Dex: +0
Con: +5
Wis: +1
Int: -4
Cha: -2
Skills: —
Shantak
CR: 8
XP: 4800
CE Huge magical (beast)
Init.: +2
Senses: darkvision 60 ft., low-light vision
Perception: +16
HP: 125
EAC: 20
KAC: 22
Fort: +12
Ref: +12
Will: +7
Speed: 20 ft., fly 80 ft. (Su, average)
Melee: bite +20 (3d4+14 P) or talons +20 (3d4+14 S plus grab)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +2
Con: +4
Wis: +2
Int: -1
Cha: +0
Skills: Acrobatics +21, Piloting +16 (to navigate only)
Languages: Aklo
Ship Glitch Gremlin
CR: 1
XP: 400
CE Small fey
Init.: +3
Senses: —
Perception: +5
HP: 14
EAC: 11
KAC: 12
Fort: +3
Ref: +3
Will: +4
Speed: 30 ft., climb 30 ft., fly 60 ft. (Ex, clumsy)
Melee: attach +3 or bite +3 (1d4+1 A & P; critical corrode 1d4) or wing +3 (1d4+1 B; critical knockdown)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +3
Con: +1
Wis: +1
Int: +0
Cha: +2
Skills: Acrobatics +5 (–3 to fly), Computers +5 (+10 to use starship systems), Engineering +10, Piloting +10
Languages: Aklo, Common
Shipmind
CR: 13
XP: 25600
CE Huge ooze
Init.: +6
Senses: blindsight (life) 60 ft., detect alignment
Perception: +23
HP: 225
EAC: 27
KAC: 29
Fort: +15
Ref: +17
Will: +10
Speed: 0 ft. (10 ft. outside of container)
Melee: slam +26 (3d12+21 B plus grab and thought disruption)
Ranged: plasma bolt +23 (5d6+13 E & F; critical burn 1d10)
Offensive Abilities: immerse
Str: +8
Dex: +6
Con: +4
Wis: +4
Int: +3
Cha: +3
Skills: Computers +23, Engineering +23, Mysticism +23, Piloting +28, Sense Motive +23
Languages: Abyssal, Aklo, Common, Draconic, Drow, Infernal; telepathy 60 ft.
Shotalashu
CR: 2
XP: 600
N Large magical (beast)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 25
EAC: 13
KAC: 15
Fort: +6
Ref: +6
Will: +1
Speed: 60 ft.
Melee: claws +11 (1d6+3 S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +4
Con: +2
Wis: +1
Int: -3
Cha: +0
Skills: Acrobatics +7, Perception +12, Stealth +7
Languages: Lashunta (can’t speak)
Siege Robot
CR: 15
XP: 51200
N Huge construct (technological)
Init.: +7
Senses: darkvision 60 ft., low-light vision, sense through (vision [foliage, gas, and smoke only]) 60 ft.
Perception: +26
HP: 330
EAC: 29
KAC: 31
Fort: +15
Ref: +15
Will: +11
Speed: 60 ft., fly 20 ft. (Ex, clumsy), limited flight
Melee: None
Ranged: elite x-gen gun +29 (4d12+15 B & P) or heavy stellar cannon +29 (4d12+15 P; critical wound [DC 21]) or IMDS missile launcher +29 (13d8+15 B & F)
Offensive Abilities: autoload
Str: +9
Dex: +7
Con: —
Wis: +5
Int: +1
Cha: +0
Skills: Acrobatics +26 (+18 to fly), Engineering +26, Piloting +31
Languages: Common
Gear: elite x-gen gun with 400 heavy rounds, heavy stellar cannon with 800 scattergun shells, IMDS missile launcher with 2 advanced missiles
Skitterhide, II
Level: 9
Price: 12,500
EAC Bonus: +10
KAC Bonus: +11
Max Dex Bonus: +7
Armor Check Penalty: -
Speed Adjustment: -
Upgrade Slots: 2
Bulk: L