Bloodbrother
CR: 7
XP: 3200
NE Huge magical beast (cold)
Init.: +2
Senses: blindsight (thermal) 60 ft.
Perception: +14
HP: 107
EAC: 19
KAC: 21
Fort: +11
Ref: +11
Will: +6
Speed: 30 ft., climb 20 ft.
Melee: slam +18 (2d6+12 B plus 1d6 C and grab)
Ranged:
Offensive Abilities: cold, rib cage prison
Str: +5
Dex: +2
Con: +4
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +19 (+27 to climb), Intimidate +14, Survival +14
Languages: Vercite (can’t speak any language)
Swarm Mindreaper
CR: 7
XP: 3200
CE Medium monstrous (humanoid)
Init.: +4
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +19
HP: 90
EAC: 18
KAC: 19
Fort: +6
Ref: +8
Will: +12
Speed: 30 ft., climb 20 ft.
Melee: arm spike +14 (1d8+8 P; critical staggered [DC 17])
Ranged: None
Offensive Abilities: trepan
Str: +1
Dex: +4
Con: +2
Wis: +5
Int: +1
Cha: -1
Skills: Athletics +14 (+22 to climb), Mysticism +19, Stealth +14
Languages: Shirren; telepathy 100 ft.
Frujai Colony
CR: 19
XP: 204800
N Colossal plant
Init.: +0
Senses: low-light vision
Perception: +32
HP: 420
RP: 6
EAC: 31
KAC: 33
Fort: +22
Ref: +15
Will: +20
Speed: 30 ft., climb 20 ft.
Melee: bite +33 (6d10+29 P) or slam +33 (4d12+29 B)
Ranged: gravity thrust +30 (8d8+19 force)
Offensive Abilities: gravity control, slough minion
Str: +10
Dex: +0
Con: +9
Wis: +4
Int: +2
Cha: +9
Skills: Intimidate +37, Life Science +32, Survival +32
Languages: Frujai; telepathy 300 ft.
Frujai Soldier
CR: 12
XP: 19200
N Large plant
Init.: +2
Senses: low-light vision
Perception: +22
HP: 210
EAC: 26
KAC: 28
Fort: +16
Ref: +14
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: slam +25 (6d4+20 B)
Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip)
Offensive Abilities: colony guard
Str: +8
Dex: +2
Con: +5
Wis: +2
Int: -1
Cha: +2
Skills: Intimidate +27, Stealth +22, Survival +22
Languages: Frujai; telepathy 100 ft.
Maraquoi Hunter
CR: 1
XP: 200
NG Medium humanoid (maraquoi)
Init.: +4
Senses: low-light vision, blindsense (30 ft.)
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +2
Ref: +1
Will: +2
Speed: 30 ft., climb 20 ft.
Melee: tactical spear +6 (1d6+2 P)
Ranged: pulsecaster rifle +3 (1d6 E)
Offensive Abilities: None
Str: +2
Dex: +0
Con: +3
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9
Languages: Common, Maraquoi
Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0
Senses: low-light vision, blindsense (sound) 30 ft.
Perception: +16
HP: 105
RP: 4
EAC: 19
KAC: 20
Fort: +7
Ref: +7
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1
Dex: +0
Con: +4
Wis: +6
Int: +1
Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Nihili Captain
CR: 13
XP: 25600
NE Medium undead
Init.: +6
Senses: darkvision 60 ft.
Perception: +23
Aura: gravity well (5 ft., DC 21)
HP: 270
EAC: 27
KAC: 29
Fort: +15
Ref: +15
Will: +14
Speed: 30 ft., climb 20 ft.
Melee: slam +26 (3d12+21 B)
Ranged: None
Offensive Abilities: decompression gaze (15 ft., DC 21, 3d8+11 B)
Str: +8
Dex: +6
Con: —
Wis: +0
Int: +4
Cha: +0
Skills: Athletics +28 (+36 when climbing), Stealth +23
Nihili
CR: 5
XP: 1600
NE Medium undead
Init.: +3
Senses: darkvision 60 ft.
Perception: +11
Aura: gravity well (5 ft., DC 15)
HP: 72
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft., climb 20 ft.
Melee: slam +14 (1d6+10 B)
Ranged: None
Offensive Abilities: decompression gaze (15 ft., DC 15, 1d4+3 B)
Str: +5
Dex: +3
Con: —
Wis: +0
Int: +2
Cha: +0
Skills: Athletics +16 (+24 when climbing), Stealth +11
Skittermander Whelp
CR: 1
XP: 135
N Diminutive humanoid (skittermander)
Init.: +3
Senses: low-light vision
Perception: +7
HP: 6
EAC: 10
KAC: 11
Fort: +0
Ref: +4
Will: +0
Speed: 30 ft., climb 20 ft.
Melee: bite +2 (1d4–2 P plus attach)
Ranged: None
Offensive Abilities: None
Str: -2
Dex: +3
Con: +0
Wis: +1
Int: -2
Cha: +0
Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7