usage: 1
type: weapon
item_level
damage
- 1d3 [5]
- 1d4 [8]
- 1d6 [19]
- 1d8 [19]
- 1d10 [11]
- 1d12 [5]
- 2d4 [8]
- 2d6 [11]
- 2d8 [9]
- 2d10 [4]
- 2d12 [2]
- 3d4 [4]
- 3d6 [8]
- 3d8 [4]
- 3d10 [6]
- 3d12 [3]
- 4d4 [3]
- 4d6 [5]
- 4d8 [3]
- 4d10 [2]
- 4d12 [2]
- 5d4 [1]
- 5d6 [2]
- 5d8 [2]
- 5d10 [1]
- 5d12 [2]
- 6d4 [3]
- 6d6 [3]
- 6d8 [6]
- 6d10 [2]
- 6d12 [1]
- 7d6 [1]
- 8d4 [1]
- 8d6 [1]
- 8d8 [3]
- 8d10 [1]
- 8d12 [1]
- 9d4 [1]
- 9d6 [1]
- 9d8 [1]
- 10d4 [1]
- 10d8 [1]
- 10d10 [1]
- 11d6 [2]
- 12d6 [2]
- 12d8 [1]
- 12d10 [1]
- By grenade [2]
- — [14]
damage_type
special
- _Analog_ [21]
- _Analog_, _Automatic_ [5]
- _Analog_, _Blast_ [5]
- _Analog_, _Breach_, _Penetrating_ [1]
- _Analog_, _Bright_ [1]
- _Analog_, _Bright_, _Harrying_ [2]
- _Analog_, _Conceal_ [3]
- _Analog_, _Free Hands_ (1), _Unwieldy_ [5]
- _Analog_, _Injection_ [2]
- _Analog_, _Modal_ (disintegrator) [1]
- _Analog_, _Sniper_ (1,000 ft.), _Unwieldy_ [2]
- _Analog_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Analog_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Analog_, _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Analog_, _Unwieldy_ [1]
- _Antibiological_ [7]
- _Antibiological_, _Boost_ 1d10 [1]
- _Automatic_ [15]
- _Boost_ 1 [1]
- _Boost_ 1d4 [3]
- _Boost_ 1d6 [2]
- _Boost_ 1d10 [1]
- _Boost_ 2d4 [1]
- _Boost_ 2d6 [1]
- _Boost_ 4d6 [1]
- _Breakdown_, _Sniper_ (250 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (500 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (600 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Breakdown_, _Sniper_ (1000 ft.), _Unwieldy_ [1]
- _Cluster_ (5 ft.) [1]
- _Cluster_ (10 ft.) [2]
- _Cluster_ (15 ft.) [1]
- _Deconstruct_ 2d6 [1]
- _Deconstruct_ 3d6 [1]
- _Explode_ (10 ft.), _Unwieldy_ [1]
- _Explode_ (15 ft.), _Unwieldy_ [1]
- _Explode_ (20 ft.), _Unwieldy_ [1]
- _Injection_ [5]
- _Injection_, _Sniper_ (250 ft.), _Subtle_, _Unwieldy_ [1]
- _Injection_, _Sniper_ (500 ft.), _Subtle_, _Unwieldy_ [1]
- _Injection_, _Sniper_ (750 ft.), _Subtle_, _Unwieldy_ [1]
- _Integrated_ (1 slot) [4]
- _Integrated_ (2 slots), _Unwieldy_ [4]
- _Mine_ [4]
- _Nonlethal_ [14]
- _Penetrating_ [7]
- _Quick reload_ [1]
- _Radioactive_ [1]
- _Sniper_ (250 ft.) [2]
- _Sniper_ (500 ft.) [1]
- _Sniper_ (750 ft.) [2]
- _Stun_ [7]
- _Unwieldy_ [1]
- aeon [1]
- analog [18]
- automatic [2]
- bright [1]
- injection (see text) [3]
- necrotic [1]
- sniper (1 [2]
- sniper (250 ft.) [1]
- sniper (500 ft.) [1]
- sniper (750 ft.) [1]
- — [14]
critical
critical_value
range
capacity
capacity_type
source
Found 200 matches
Plasma Array, Red Star
Level: 3
Price: 1,380
Bulk: 2
Damage: 1d10 E & F
Critical:
Burn
1d4 Range: 80 ft. Capacity: 20 charges Usage: 1 Special:Automatic
Dirge Pistol, Resonant
Level: 6
Price: 4,950
Bulk: L
Damage: 1d8 So
Critical:
Sicken
Range: 40 ft. Capacity: 20 charges Usage: 1 Special:Antibiological
Subduer, Rime
Level: 9
Price: 13,200
Bulk: L
Damage: 1d12 C
Critical:
Staggered
Range: 60 ft. Capacity: 20 charges Usage: 1 Special:Nonlethal
Rocket Rifle
Level: 5
Price: 3,010
Bulk: 1
Damage: 1d12 B
Critical:
—
Range: 80 ft. Capacity: 5 mini-rockets Usage: 1 Special:Analog, Unwieldy
Scorchgun, S-Band
Level: 8
Price: 9,350
Bulk: L
Damage: 1d10 F
Critical:
—
Range: 60 ft. Capacity: 20 charges Usage: 1 Special:Stun
Coil Rifle, Saboteur
Level: 14
Price: 76,700
Bulk: 2
Damage: 7d6 P
Critical:
Bleed
3d6 Range: 80 ft. Capacity: 12 rounds Usage: 1 Special:Sniper (750 ft.)
Dross Gun, Scrapper
Level: 2
Price: 720
Bulk: 1
Damage: 1d6 A
Critical:
—
Range: 15 ft. Capacity: 20 charges Usage: 1 Special:Penetrating
Assassin Rifle, Shadow
Level: 6
Price: 4,550
Bulk: 1
Damage: 2d6 P
Critical:
—
Range: 60 ft. Capacity: 1 round Usage: 1 Special:Breakdown, Sniper (500 ft.), Unwieldy
Subduer, Sleet
Level: 13
Price: 50,500
Bulk: L
Damage: 3d6 C
Critical:
Staggered
Range: 60 ft. Capacity: 20 charges Usage: 1 Special:Nonlethal
Kalo Shredder, Slipstream-Class
Level: 3
Price: 1,610
Bulk: 1
Damage: 1d6 S
Critical:
Bleed
1d4 Range: 30 ft. Capacity: 8 flechettes Usage: 1 Special:analog