range: 80 ft.
type: weapon

Found 89 matches

Ice Carbine, Ultracold
Level: 13 Price: 47,100 Bulk: 2 Damage: 6d6 C & P Critical:

Range: 80 ft. Capacity: 40 charges Usage: 2 Special:

Automatic

Wave Modulator, VII
Level: 20 Price: 919,000 Bulk: L Damage: 4d10 F|so Critical:

Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Modal (sonic)

Nanite Decoupler, Vitriolic
Level: 19 Price: 650,000 Bulk: 3 Damage: 2d20 A Critical:

Corrode

3d6 Range: 80 ft. Capacity: 10 nanites Usage: 5 Special:

Explode (20 ft.), Unwieldy

Flare Rifle, Vivifier
Level: 6 Price: 3,600 Bulk: 1 Damage: 1d10 F Critical:

Burn

2d4 Range: 80 ft. Capacity: 8 flares Usage: 1 Special:

Analog, Bright, Harrying

Conqueror, White Star
Level: 9 Price: 15,200 Bulk: 3 Damage: 3d12 E & F Critical:

Wound

Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Nova Rifle, White Star
Level: 11 Price: 25,300 Bulk: 1 Damage: 3d6 E & F Critical:

Blind

Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Line, Unwieldy

Dragon Rifle, Wyvern
Level: 14 Price: 72,200 Bulk: 1 Damage: 6d6 F Critical:

Burn

3d5 Range: 80 ft. Capacity: 20 petrol Usage: 1 Special:

Automatic

Conqueror, Yellow Star
Level: 4 Price: 2,400 Bulk: 3 Damage: 1d12 E & F Critical:

Wound

Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Plasma Array, Yellow Star
Level: 7 Price: 6,300 Bulk: 2 Damage: 2d10 E & F Critical:

Burn

2d4 Range: 80 ft. Capacity: 20 charges Usage: 2 Special:

Automatic