Medium Herd Animal
CR: 1
XP: 200
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +3
Ref: +4
Will: +1
Speed: 40 ft.
Melee: natural weapon +4 (1d6+1 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +1
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +4
Medium Predator
CR: 1
XP: 400
N Medium animal
Init.: +2
Senses: low-light vision
Perception: +5
HP: 20
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +1
Speed: 40 ft.
Melee: natural weapon +7 (1d6+2 P or S)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +2
Con: +2
Wis: +1
Int: -4
Cha: -2
Skills: Acrobatics +5, Athletics +5, Stealth +5
Pahtra Stalker
CR: 6
XP: 2400
N Medium humanoid (pahtra)
Init.: +7
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 82
RP: 4
EAC: 18
KAC: 19
Fort: +5
Ref: +8
Will: +9
Speed: 40 ft.
Melee: tactical knife +12 (2d4+6 S)
Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +2
Int: +3
Cha: +1
Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19
Languages: Common, Pahtra, Vesk
Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Void Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 22
EAC: 11
KAC: 15
Fort: +3
Ref: +3
Will: +3
Speed: 40 ft.
Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +0
Int: —
Cha: +0
Skills: Athletics +10
Formian Warrior
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +8 (+12 with hive mind)
HP: 39
EAC: 17
KAC: 20
Fort: +5
Ref: +3
Will: +4
Speed: 40 ft.
Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities: deadly grasp, fighting styles (guard)
Str: +4
Dex: +2
Con: +1
Wis: -1
Int: +0
Cha: +0
Skills: Acrobatics +13, Intimidate +8, Stealth +8
Languages: Common; limited telepathy 60 ft.
Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Mountain Eel
CR: 6
XP: 2400
N Huge animal
Init.: +6
Senses: low-light vision
Perception: +13
HP: 95
EAC: 18
KAC: 20
Fort: +10
Ref: +10
Will: +5
Speed: 40 ft.
Melee: bite +16 (1d8+11 P)
Ranged: None
Offensive Abilities: paralyzing gaze (60 ft., DC 14), trample (1d8+11 B, DC 16)
Str: +5
Dex: +2
Con: +3
Wis: +0
Int: -4
Cha: +0
Skills: Athletics +18, Stealth +18
Nuar Specialist
CR: 8
XP: 4800
LN Medium monstrous (humanoid)
Init.: +0
Senses: darkvision 60 ft.
Perception: +16
HP: 117
EAC: 19
KAC: 20
Fort: +9
Ref: +9
Will: +9
Speed: 40 ft.
Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P)
Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18])
Offensive Abilities: gore, knockdown, overload (DC 18), target tracking
Str: +2
Dex: +0
Con: +2
Wis: +4
Int: +6
Cha: +1
Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21
Languages: Common, Orc
Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)
Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5
Senses: low-light vision
Perception: +17
HP: 64
RP: 4
EAC: 19
KAC: 20
Fort: +4
Ref: +9
Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0
Dex: +5
Con: +0
Wis: +0
Int: +3
Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Shobhad
CR: 4
XP: 1200
N Large monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft.
Perception: +10
HP: 50
EAC: 16
KAC: 16
Fort: +6
Ref: +8
Will: +5
Speed: 40 ft.
Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6)
Ranged: squad machine gun +10 (1d10+4 P)
Offensive Abilities: None
Str: +5
Dex: +1
Con: +3
Wis: +0
Int: +0
Cha: +1
Skills: Intimidate +15, Stealth +10, Survival +10
Languages: Shobhad
Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds