Arquand Gazelle
CR: 4
XP: 1200
N Large animal
Init.: +5
Senses: low-light vision
Perception: +10
Aura: tranquility (60 ft., DC 13)
HP: 50
EAC: 16
KAC: 18
Fort: +7
Ref: +9
Will: +3
Speed: 50 ft.
Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4)
Ranged: None
Offensive Abilities: stampede, trample (1d6+7, DC 13)
Str: +3
Dex: +5
Con: +0
Wis: +0
Int: -4
Cha: +1
Skills: Athletics +15
Assassin Robot
CR: 9
XP: 6400
N Medium construct (technological)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 135
EAC: 22
KAC: 23
Fort: +6
Ref: +10
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6)
Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P)
Offensive Abilities: holographic trick
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22
Languages: Common
Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Azata, Tritidair
CR: 8
XP: 4800
CG Small outsider (azata)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +21
HP: 105
EAC: 20
KAC: 19
Fort: +7
Ref: +9
Will: +11
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: holy tritidair sintered starknife +16 (4d4+4 E & P; critical blind [DC 18, 1d3 rounds])
Ranged: light ray +16 (1d10+8 E & F; critical blind [DC 18, 1d3 rounds])
Offensive Abilities: starlight gaze (60 ft., DC 18)
Str: -1
Dex: +4
Con: +0
Wis: +2
Int: +1
Cha: +6
Skills: Acrobatics +21 (+29 to fly), Mysticism +16, Physical Science +16
Languages: Celestial, Common; truespeech
Gear: holy tritidair sintered starknife