Starhive Drone Mk III
As befits their name, Drones are extremely common and used as freight, personnel transport, light colonial defense, and more. Despite the ships’ mass production, Starhive takes a natural shirren pride in making sure each ship’s iridescent paint job is unique
small None
Speed: 8
Maneuverability: good
Drift: 1
AC: 14
TL: 13
HP: 40
DT: —
CT: 8
Shields: basic 10 (forward 3, port 2, starboard 2, aft 3)
Attacks
- Forward: linked gyrolasers (2d8)
- Port: light torpedo launcher (2d8)
- Starboard: light torpedo launcher (2d8)
Power Core: Pulse Brown (90 PCU)
Drift Engine: Signal Basic
Systems: budget mid-range sensors, crew quarters (basic), mk 2 armor, mk 1 defenses, mk 1 mononode computer
Expansion Bays: cargo holds (2), escape pods
Modifiers: +1 any one check per round, +1 Piloting
Complement: 6
Crew
- Captain: Computers +5 (1 rank), Diplomacy +5 (1 rank), Engineering +5 (1 rank), gunnery +5
- Engineer: Engineering +10 (1 rank)
- Gunners (2): gunnery +5
- Pilot: Piloting +6 (1 rank)
- Science Officer: Computers +5 (1 rank)
Thaumtech Omenbringer
The Omenbringer sails through the void like the corpse of some vast whale, but its organic aesthetics belie the cutting-edge technology of its construction. Within its gullet hang ranks of Necrogliders and other fighters, their undead pilots able to stay ready at their stations indefinitely. Without life support on many decks, the ship is very difficult to take down, and big sections (such as the hangars) stand airless and open to space by design.
gargantuan None
Speed: 4
Maneuverability: average
Drift: 1
AC: 27
TL: 27
HP: 400
DT: 10
CT: 80
Shields: heavy 240 (forward 60, port 60, starboard 60, aft 60)
Attacks
- Forward: heavy laser cannon (4d8), super EMP cannon (special)
- Port: heavy laser array (6d4)
- Starboard: heavy laser array (6d4)
- Aft: tactical nuclear missile launcher (5d8)
- Turret: heavy torpedo launcher (5d8), heavy torpedo launcher (5d8)
Power Core: Gateway Heavy (400 PCU)
Drift Engine: Signal Basic
Systems: advanced mid-range sensors, basic computer, crew quarters (common), mk 7 armor, mk 8 defenses, security (biometric locks)
Expansion Bays: hangar bays (2)
Modifiers: +4 Computers, +2 Piloting
Complement: 200
Crew
- Captain Diplomacy: +25 (14 ranks), gunnery +25, Intimidate +30 (14 ranks), Piloting +25 (14 ranks)
- Engineers (3 officers, 35 crew each): Engineering +25 (14 ranks) Gunners (5 officers, 15 crew each) gunnery +25
- Pilot (1 officer, 5 crew): Piloting +32 (14 ranks)
- Science Officer (1 officer, 4 crew): Computers +29 (14 ranks)
Uie Hiveguard
Shirrens may prefer peace to war, but they still remember the terrifying capabilities of their former slave masters, the Swarm. These destroyers employ much of the same technology to create swift, deadly warships that can be operated by a small crew.
large None
Speed: 8
Maneuverability: average
Drift: 1
AC: 19
TL: 19
HP: 170
DT: —
CT: 34
Shields: light 60 (forward 15, port 15, starboard 15, aft 15)
Attacks
- Forward: heavy laser net (5d6), twin laser (5d8) Attack (Port) flak thrower (3d4)
- Starboard: flak thrower (3d4)
- Turret: light torpedo launcher (2d8)
Power Core: Arcus Maximum (200 PCU)
Drift Engine: Signal Basic
Systems: basic long-range sensors, crew quarters (common), mk 4 armor, mk 4 defenses, mk 1 trinode computer
Expansion Bays: cargo bay, escape pods (3)
Modifiers: +1 any three checks per round, +2 Computers
Complement: 13
Crew
- Captain: Bluff +13 (6 ranks), Computers +15 (6 ranks), Diplomacy +13 (6 ranks), Engineering +13 (6 ranks), gunnery +13, Intimidate +13 (6 ranks), Piloting +13 (6 ranks)
- Engineer (1 officer, 3 crew): Engineering +18 (6 ranks)
- Gunners (2 officers, 2 crew each): gunnery +13
- Pilot: Piloting +13 (6 ranks)
- Science Officer: Computers +15 (6 ranks)
Vevolari Venture
Thoroughly industrial in its aesthetics, the Venture is a ship designed to keep its crew alive in unfriendly systems—everything else is secondary. Inside, however, the Venture is surprisingly comfortable, making it perfect for exploration, permanent residency, and long-haul shipping.
medium None
Speed: 6
Maneuverability: None
Drift: 1
AC: 14
TL: 12
HP: 55
DT: —
CT: 11
Shields: basic 20 (forward 5, port 5, starboard 5, aft 5)
Attacks
- Forward: light laser cannon (2d4)
- Turret: high explosive missile launcher (4d8)
Power Core: Pulse Gray (100 PCU)
Drift Engine: 1
Systems: basic computer, budget mid-range sensors, crew quarters (common), mk 3 armor, mk 1 defenses
Expansion Bays: cargo holds (3), physical science lab
Modifiers:
Complement: 6
Crew
- Captain: Bluff +5 (1 rank), Computers +5 (1 rank), Diplomacy +5 (1 rank), gunnery +5, Intimidate +5 (1 rank), Piloting +7 (1 rank)
- Engineer: Engineering +5 (1 rank) Gunners (2) gunnery +5
- Pilot: Piloting +12 (1 rank)
- Science Officer: Computers +10 (1 rank)
Vindicas Tyrant
Feared across multiple star systems, the Tyrant lives up to its name. Huge weapon batteries tear through even the most formidable capital ships, while its hangars unleash squadrons of Maulers to mop up foes too insignificant to be worth the Tyrant’s direct attention.
colossal None
Speed: 4
Maneuverability: clumsy
Drift: 1
AC: 28
TL: 26
HP: 600
DT: 15
CT: 120
Shields: medium 200 (forward 50, port 50, starboard 50, aft 50)
Attacks
- Forward: heavy laser cannon (4d8), particle beam cannon (3d4×10)
- Port: heavy torpedo launcher (5d8), superlaser (2d4×10)
- Starboard: heavy torpedo launcher (5d8), superlaser (2d4×10)
- Turret: linked coilguns (8d4)
Power Core: Gateway Ultra (500 PCU)
Drift Engine: Signal Basic
Systems: basic computer, budget mid-range sensors, crew quarters (common), mk 10 armor, mk 10 defenses
Expansion Bays: cargo holds (12), hangar bays (2)
Modifiers:
Complement: 300
Crew
- Captain: Diplomacy +28 (16 ranks), Engineering +28 (16 ranks), gunnery +28, Intimidate +33 (16 ranks), Piloting +28 (16 ranks)
- Engineers (3 officers, 45 crew each): Engineering +28 (16 ranks)
- Gunners (5 officers, 25 crew each): gunnery +33
- Pilot (1 officer, 12 crew): Piloting +28 (16 ranks)
- Science Officers (2 officers, 8 crew each): Computers +28 (16 ranks)