range: 80 ft.
type: weapon

Found 89 matches

Aeon Guard, Assault Rifle
Level: 3 Price: 1,400 Bulk: 1 Damage: 1d8 P Critical:

Range: 80 ft. Capacity: 12 rounds Usage: 1 Special:

automatic

Sonic Bolter, Assault
Level: 12 Price: 38,000 Bulk: 2 Damage: 3d12 So Critical:

Sicken

Range: 80 ft. Capacity: 20 charges Usage: 2 Special:

Antibiological, Line, Unwieldy

Polarity Rifle, Aurora
Level: 10 Price: 21,000 Bulk: 1 Damage: 2d8 E Critical:

Range: 80 ft. Capacity: 40 charges Usage: 2 Special:

Polarize 1d10

Agitator, Blaze
Level: 6 Price: 4,300 Bulk: 2 Damage: 2d6 F Critical:

Burn

2d4 Range: 80 ft. Capacity: 40 charges Usage: 1 Special:

Boost 1d6

Igniter, Blaze
Level: 12 Price: 34,200 Bulk: 1 Damage:Critical:

Burn

3d6 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

ignite 3d6

Handcoil, Capital
Level: 16 Price: 150,000 Bulk: L Damage: 3d8 E Critical:

Arc

3d8 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:

Minelayer, Command
Level: 17 Price: 243,000 Bulk: 2 Damage: — None Critical:

Range: 80 ft. Capacity: 20 grenades Usage: 1 Special:

Mine

Colossus Coil, Corona
Level: 3 Price: 1,450 Bulk: 3 Damage: 1d8 E Critical:

Arc

1d6 Range: 80 ft. Capacity: 20 charges Usage: 4 Special:

Boost 1d8

Flare Rifle, Coruscator
Level: 10 Price: 15,700 Bulk: 1 Damage: 5d4 F Critical:

Burn

2d6 Range: 80 ft. Capacity: 12 flares Usage: 2 Special:

Analog, Bright, Harrying

Shout Projector, Crackdown
Level: 20 Price: 918,000 Bulk: 2 Damage: 9d8 So Critical:

Demoralize

Range: 80 ft. Capacity: 80 charges Usage: 8 Special:

Explode (20 ft.), Integrated (2 slots), Nonlethal, Unwieldy