range: 80 ft.
type: weapon
item_level
damage
- 1d4 [1]
- 1d6 [1]
- 1d8 [4]
- 1d10 [4]
- 1d12 [2]
- 2d6 [4]
- 2d8 [4]
- 2d10 [4]
- 2d20 [1]
- 3d6 [3]
- 3d8 [1]
- 3d10 [3]
- 3d12 [4]
- 4d6 [1]
- 4d8 [4]
- 4d10 [2]
- 4d12 [2]
- 5d4 [1]
- 5d6 [3]
- 5d8 [1]
- 5d10 [1]
- 5d12 [1]
- 6d6 [4]
- 6d8 [3]
- 6d10 [1]
- 6d12 [1]
- 7d4 [1]
- 7d6 [1]
- 8d8 [2]
- 8d10 [2]
- 9d4 [1]
- 9d6 [3]
- 9d8 [3]
- 9d10 [1]
- 10d6 [1]
- 10d8 [1]
- 10d10 [1]
- 11d6 [1]
- — [10]
damage_type
special
- _Analog_ [4]
- _Analog_, _Bright_, _Harrying_ [3]
- _Analog_, _Modal_ (disintegrator) [4]
- _Analog_, _Sniper_ (1,000 ft.), _Unwieldy_ [2]
- _Analog_, _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Analog_, _Unwieldy_ [2]
- _Antibiological_ [1]
- _Antibiological_, _Line_, _Unwieldy_ [2]
- _Automatic_ [8]
- _Blast_, _Unwieldy_ [1]
- _Boost_ 1d6 [1]
- _Boost_ 1d8 [1]
- _Boost_ 1d10 [2]
- _Boost_ 2d6 [2]
- _Boost_ 2d8, _Penetrating_ [1]
- _Boost_ 2d10 [2]
- _Cluster_ (10 ft.) [1]
- _Deconstruct_ 4d6 [1]
- _Deconstruct_ 5d6 [1]
- _Explode_ (10 ft.), _Unwieldy_ [1]
- _Explode_ (20 ft.), _Integrated_ (2 slots), _Nonlethal_, _Unwieldy_ [1]
- _Explode_ (20 ft.), _Unwieldy_ [1]
- _First arc_ 2d6, _Unwieldy_ [1]
- _First arc_ 4d6, _Unwieldy_ [1]
- _Guided_, _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Guided_, _Sniper_ (1000 ft.), _Unwieldy_ [1]
- _Indirect_, _Sniper_ (1000 ft.), _Unwieldy_ [1]
- _Injection_ [2]
- _Injection_, _Sniper_ (750 ft.), _Subtle_, _Unwieldy_ [1]
- _Line_, _Unwieldy_ [5]
- _Living_ [1]
- _Mine_ [1]
- _Modal_ (sonic) [1]
- _Nonlethal_ [3]
- _Polarize_ 1d10 [1]
- _Polarize_ 2d8 [1]
- _Polarize_ 3d8 [1]
- _Radioactive_, _Sniper_ (500 ft.), _Unwieldy_ [2]
- _Sniper_ (750 ft.) [1]
- _Sniper_ (750 ft.), _Unwieldy_ [1]
- _Stun_ [1]
- _Unwieldy_ [4]
- aeon [1]
- automatic [1]
- bright [1]
- ignite 2d6 [1]
- ignite 3d6 [1]
- ignite 4d6 [1]
- ignite 5d6 [1]
- line [1]
- sniper (1 [2]
- sniper (750 ft.) [1]
- stun [1]
- — [3]
critical
critical_value
capacity
capacity_type
source
Found 89 matches
Aeon Guard, Assault Rifle
Level: 3
Price: 1,400
Bulk: 1
Damage: 1d8 P
Critical:
—
Range: 80 ft. Capacity: 12 rounds Usage: 1 Special:automatic
Sonic Bolter, Assault
Level: 12
Price: 38,000
Bulk: 2
Damage: 3d12 So
Critical:
Sicken
Range: 80 ft. Capacity: 20 charges Usage: 2 Special:Antibiological, Line, Unwieldy
Polarity Rifle, Aurora
Level: 10
Price: 21,000
Bulk: 1
Damage: 2d8 E
Critical:
—
Range: 80 ft. Capacity: 40 charges Usage: 2 Special:Polarize 1d10
Agitator, Blaze
Level: 6
Price: 4,300
Bulk: 2
Damage: 2d6 F
Critical:
Burn
2d4 Range: 80 ft. Capacity: 40 charges Usage: 1 Special:Boost 1d6
Igniter, Blaze
Level: 12
Price: 34,200
Bulk: 1
Damage: —
Critical:
Burn
3d6 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:ignite 3d6
Handcoil, Capital
Level: 16
Price: 150,000
Bulk: L
Damage: 3d8 E
Critical:
Arc
3d8 Range: 80 ft. Capacity: 40 charges Usage: 4 Special:—
Minelayer, Command
Level: 17
Price: 243,000
Bulk: 2
Damage: — None
Critical:
—
Range: 80 ft. Capacity: 20 grenades Usage: 1 Special:Mine
Colossus Coil, Corona
Level: 3
Price: 1,450
Bulk: 3
Damage: 1d8 E
Critical:
Arc
1d6 Range: 80 ft. Capacity: 20 charges Usage: 4 Special:Boost 1d8
Flare Rifle, Coruscator
Level: 10
Price: 15,700
Bulk: 1
Damage: 5d4 F
Critical:
Burn
2d6 Range: 80 ft. Capacity: 12 flares Usage: 2 Special:Analog, Bright, Harrying
Shout Projector, Crackdown
Level: 20
Price: 918,000
Bulk: 2
Damage: 9d8 So
Critical:
Demoralize
Range: 80 ft. Capacity: 80 charges Usage: 8 Special:Explode (20 ft.), Integrated (2 slots), Nonlethal, Unwieldy