Ifrit
CR: 1/2
XP: 200
— — —
Init.: +3
Senses: darkvision 60 ft.
Perception: +4
HP: 11
EAC: 11
KAC: 13
Fort: +2
Ref: +2
Will: +2
Speed: 30 ft.
Melee: longsword +5 (1d8+1 S)
Ranged: azimuth laser rifle +6 (1d8 F; critical burn 1d6) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (sharpshoot), fire affinity, sniper’s aim
Str: +2
Dex: +3
Con: +0
Wis: +0
Int: +0
Cha: +1
Skills: Acrobatics +9, Athletics +4, Intimidate +4
Languages: Common, Ignan
Gear: second skin, azimuth laser rifle with 2 batteries (20 charges each), longsword, frag grenade I
Imp
CR: 2
XP: 600
LE Tiny outsider (devil, evil, extraplanar, lawful)
Init.: +4
Senses: darkvision 60 ft., detect magic, see in darkness
Perception: +7
HP: 18
EAC: 12
KAC: 13
Fort: +1
Ref: +5
Will: +3
Speed: 20 ft., fly 50 ft. (Ex, perfect)
Melee: sting +6 (1d4+2 P plus imp poison)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +4
Con: +0
Wis: +0
Int: +1
Cha: +2
Skills: Acrobatics +7 (+15 to fly), Bluff +12, Mysticism +7
Languages: Common, Infernal; limited telepathy 30 ft.
Mercy Pistol, Illuminator
Level: 1
Price: 275
Bulk: L
Damage: 1d6 F
Range: 20 ft.
Capacity: 20 charges
Usage: 2
Special: Nonlethal
Mercy Pistol, Infrared
Level: 6
Price: 4,300
Bulk: L
Damage: 2d6 F
Range: 20 ft.
Capacity: 20 charges
Usage: 2
Special: Nonlethal
Mercy Pistol, Ultraviolet
Level: 11
Price: 25,000
Bulk: L
Damage: 4d6 F
Range: 30 ft.
Capacity: 20 charges
Usage: 2
Special: Nonlethal
Rifti
CR: 1
XP: 400
CN Tiny outsider (chaotic, extraplanar, protean, shapechanger)
Init.: +4
Senses: blindsense (vibration) 30 ft., darkvision 60 ft.
Perception: +5
HP: 16
EAC: 12
KAC: 12
Fort: +3
Ref: +3
Will: +3
Speed: 20 ft., fly 40 ft. (Su, perfect)
Melee: bite +5 (1d4 plus confusion)
Ranged: random energy ray +5 (1d4+1 random type)
Offensive Abilities: None
Str: -3
Dex: +4
Con: +1
Wis: +0
Int: -1
Cha: +2
Skills: Acrobatics +10 (+18 to fly), Bluff +5
Languages: Common, Protean