speed: 30 ft.
type: creature

Found 49 matches

Gray CR: 4 XP: 1200 NE Small humanoid (gray) Init.: +1 Senses: darkvision 30 ft. Perception: +10 HP: 43 EAC: 15 KAC: 15 Fort: +3 Ref: +3 Will: +9 Speed: 30 ft. Melee: touch +6 (probe) Ranged: needler pistol +8 (1d4+4 P plus blue whinnis) Offensive Abilities: sleep paralysis Str: -1 Dex: +1 Con: +0 Wis: +0 Int: +5 Cha: +3 Skills: Life Science +15, Medicine +10, Sense Motive +15 Languages: Aklo (can’t speak); telepathy 100 ft. Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Hesper CR: 2 XP: 600 CN Medium fey Init.: +1 Senses: low-light vision Perception: +7 HP: 21 EAC: 13 KAC: 12 Fort: +3 Ref: +3 Will: +5 Speed: 30 ft. Melee: mutating touch +3 (see below) Ranged: None Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +4 Skills: Diplomacy +12, Engineering +7, Physical Science +12 Languages: Common
Kish CR: 4 XP: 1200 N Medium humanoid (kish) Init.: +7 Senses: darkvision 60 ft. Perception: +10 HP: 60 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 30 ft. Melee: skirmish kishaxe +13 (1d10+9 S) Ranged: tactical battlebow +9 (1d8+4 P) Offensive Abilities: None Str: +5 Dex: +3 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15 Languages: Vulgar Kishaleen Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Marooned One CR: 8 XP: 4800 NE Medium undead Init.: +4 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +16 HP: 115 EAC: 23 KAC: 25 Fort: +11 Ref: +7 Will: +13 Speed: 30 ft. Melee: tactical knife +17 (2d4+10 S) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: strangle Str: +2 Dex: +4 Con:Wis: +1 Int: +6 Cha: +1 Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16 Languages: Common, 1 other language known in life Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Occult Zombie CR: 1 XP: 400 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 24 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con:Wis: +1 Int:Cha: +0 Skills: Athletics +10
Orocoran Ichor Lord CR: 9 XP: 6400 CE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 120 RP: 1 EAC: 21 KAC: 22 Fort: +8 Ref: +8 Will: +14 (+16 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +15 (3d4+9 P; critical bleed 1d6) Ranged: projectile vomit +17 (2d6+9 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +4 Con: +3 Wis: +6 Int: +2 Cha: +3 Skills: Intimidate +22, Mysticism +22, Sense Motive +17 Languages: Aklo, Common (can’t speak any language); limited telepathy 60 ft.
Orocoran CR: 6 XP: 2400 CE Medium aberration Init.: +5 Senses: darkvision 60 ft. Perception: +13 HP: 93 RP: 1 EAC: 18 KAC: 20 Fort: +8 Ref: +8 Will: +7 (+9 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +13 (1d8+6 P; critical bleed 1d6) Ranged: projectile vomit +16 (1d10+6 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +5 Con: +3 Wis: +1 Int: -1 Cha: +2 Skills: Mysticism +13, Stealth +18, Survival +13 Languages: Aklo (can’t speak any language); limited telepathy 60 ft.
Patrol-Class Security Robot CR: 4 XP: 1200 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 52 EAC: 16 KAC: 18 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: slam +10 (1d6+7 B) Ranged: integrated tactical arc emitter +13 (1d4+4 E) Offensive Abilities: jolting arc Str: +3 Dex: +5 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Computers +10, Intimidate +15 Languages: Common Gear: tactical arc emitter with 2 batteries (20 charges each)
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)