type: creature

Found 219 matches

Bone Trooper Technomancer CR: 3 XP: 800 LE Medium undead Init.: +7 Senses: darkvision 60 ft. Perception: +8 HP: 34 EAC: 13 KAC: 14 Fort: +2 Ref: +2 Will: +8 Speed: 30 ft. Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S) Ranged: tactical semi-auto pistol +7 (1d6+3 P) Offensive Abilities: None Str: +1 Dex: +3 Con:Wis: +0 Int: +4 Cha: +1 Skills: Computers +13, Mysticism +8, Piloting +13 Languages: Common, Eoxian Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Calecor CR: 17 XP: 102400 CN Large fey Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +29 HP: 300 RP: 6 EAC: 30 KAC: 31 Fort: +17 Ref: +17 Will: +20 Speed: 60 ft., fly 120 ft. (Su, perfect) Melee: slam +25 (8d6+21 B plus ruined mind) Ranged: None Offensive Abilities: ruined mind, sympathetic ruin Str: +4 Dex: +5 Con: +4 Wis: +8 Int: +2 Cha: +11 Skills: Acrobatics +29 (+37 to fly), Life Science +34, Survival +34 Languages: truespeech
Cerebric Fungus Voyager CR: 9 XP: 6400 N Medium plant Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +22 Aura: unsettling appearance (60 ft., DC 18) HP: 115 EAC: 21 KAC: 22 Fort: +10 Ref: +8 Will: +12 Speed: 30 ft. (fly 20 ft. [Su, average] in space), starflight Melee: incapacitator +17 (3d4+11 B nonlethal; critical staggered [DC 18]) or tendril +17 (3d4+11 S plus grab; critical stunned) Ranged: aphelion laser pistol +15 (3d4+9 F; critical burn 1d4) Offensive Abilities: star shriek (DC 18) Str: +2 Dex: +0 Con: +4 Wis: +6 Int: +2 Cha: +3 Skills: Acrobatics +17, Bluff +17, Diplomacy +22, Mysticism +22, Piloting +17 Languages: telepathy 100 ft. Gear: d-suit II, aphelion laser pistol with 2 high-capacity batteries (40 charges each), incapacitator with 2 batteries (20 charges each)
Cerebric Fungus CR: 3 XP: 800 N Medium plant Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +8 Aura: unsettling appearance (60 ft., DC 14) HP: 26 EAC: 13 KAC: 14 Fort: +4 Ref: +2 Will: +6 Speed: 30 ft. Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned) Ranged: None Offensive Abilities: star shriek (DC 14) Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +1 Skills: Bluff +13, Diplomacy +13, Stealth +8 Languages: telepathy 100 ft.
Colossal Herd Animal CR: 8 XP: 4800 N Colossal animal Init.: +0 Senses: low-light vision Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +13 Ref: +10 Will: +8 Speed: 30 ft. Melee: natural weapon +18 (3d4+16 B) Ranged: None Offensive Abilities: None Str: +8 Dex: +0 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +21
Colossal Predator CR: 13 XP: 25600 N Colossal animal Init.: +0 Senses: low-light vision Perception: +23 HP: 225 EAC: 27 KAC: 29 Fort: +17 Ref: +12 Will: +13 Speed: 30 ft. Melee: natural weapon +25 (3d12+21 P or S) Ranged: None Offensive Abilities: None Str: +8 Dex: +0 Con: +5 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +23
Colour out of Space CR: 10 XP: 9600 CN Huge ooze (incorporeal) Init.: +8 Senses: blindsight (vibration) 120 ft. Perception: +24 Aura: lassitude (300 ft., DC 19) HP: 140 EAC: 23 KAC: 24 Fort: +11 Ref: +11 Will: +7 Speed: fly 60 ft. (Su, perfect) Melee: disintegrating touch +20 (1d10+10) Ranged: None Offensive Abilities: feed Str: +0 Dex: +8 Con: +3 Wis: +3 Int: +2 Cha: +5 Skills: Acrobatics +24 (+32 to fly), Life Science +19, Physical Science +19, Stealth +24, Survival +24 Languages: Aklo (can’t speak any language)
Comet Wasp Swarm CR: 12 XP: 19200 N Diminutive vermin (swarm) Init.: +8 Senses: blindsight (vibration) 30 ft., darkvision 60 ft. Perception: +22 HP: 200 EAC: 26 KAC: 28 Fort: +14 Ref: +16 Will: +11 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: swarm attack (6d6 C & P plus chilling toxin) Ranged: None Offensive Abilities: distraction (DC 19), implant Str: -2 Dex: +8 Con: +5 Wis: +0 Int:Cha: -3 Skills: Acrobatics +22 (+30 to fly)
Computer Glitch Gremlin CR: 1 XP: 200 LE Tiny fey Init.: +2 Senses: low-light vision Perception: +4 HP: 5 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 20 ft., climb 20 ft. Melee: bite +2 (1d4–1 P plus glitch module, DC 10) Ranged: None Offensive Abilities: glitch module, networked technomancy Str: -1 Dex: +2 Con: +1 Wis: +1 Int: +3 Cha: -2 Skills: Computers +9, Engineering +4 (+9 to use computers), Stealth +9 Languages: Aklo, Common; digital telepathy 30 ft.
Corpsefolk Marine CR: 7 XP: 3200 NE Medium undead Init.: +9 Senses: darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 22 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (20 ft. in armor) Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown) Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim Str: +2 Dex: +5 Con:Wis: +4 Int: +0 Cha: +0 Skills: Athletics +19, Intimidate +14, Piloting +14 Languages: Common Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)