type: creature
source: Alien Archive

Found 89 matches

Huge Elemental CR: 7 XP: 3200 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 20 ft. Melee: slam +18 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14
Kalo Deepspeaker CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Ksarik CR: 4 XP: 1200 N Large plant Init.: +1 Senses: blindsense (scent) 30 ft., low-light vision Perception: +10 HP: 52 RP: 3 EAC: 16 KAC: 18 Fort: +8 Ref: +6 Will: +3 Speed: 40 ft., climb 40 ft. Melee: tentacle +12 (1d6+9 B plus ingested adaptation) Ranged: acid spit +9 (1d4+4 A) or thorn dart +9 (1d6+4 P plus carrion spores) Offensive Abilities: ingested adaptation Str: +5 Dex: +1 Con: +3 Wis: +1 Int: -3 Cha: -1 Skills: Acrobatics +10, Athletics +15 (+23 when climbing), Survival +10
Kyokor CR: 20 XP: 307200 CE Colossal magical (beast) Init.: +6 Senses: blindsense (thought) 120 ft., sense the masses Perception: +34 HP: 485 EAC: 35 KAC: 37 Fort: +23 Ref: +19 Will: +21 Speed: 100 ft., swim 100 ft. Melee: bite +35 (4d12+29 P) or claw +35 (4d12+29 S) or slam +35 (8d6+29 B) Ranged: None Offensive Abilities: demolish structures, enthrall victims Str: +9 Dex: +6 Con: +12 Wis: +5 Int: +6 Cha: +4 Skills: Intimidate +39, Sense Motive +34, Survival +34 Languages: Ancient Daimalkan, Common
Large Elemental CR: 5 XP: 1600 N Large outsider (elemental) Init.: +3 Senses: darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: 20 ft. Melee: slam +15 (1d6+10 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +11, Athletics +11
Maraquoi Hunter CR: 1 XP: 200 NG Medium humanoid (maraquoi) Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +1 Will: +2 Speed: 30 ft., climb 20 ft. Melee: tactical spear +6 (1d6+2 P) Ranged: pulsecaster rifle +3 (1d6 E) Offensive Abilities: None Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9 Languages: Common, Maraquoi Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Maraquoi Shaman CR: 8 XP: 4800 NG Medium humanoid (maraquoi) Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., climb 20 ft. Melee: sentinel spear +15 (2d6+9 P) Ranged: sentinel spear +13 (2d6+9 P) Offensive Abilities: None Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2 Skills: Diplomacy +16, Medicine +21, Mysticism +21 Languages: Common, Maraquoi Gear: d-suit II, sentinel spear
Marooned One CR: 8 XP: 4800 NE Medium undead Init.: +4 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +16 HP: 115 EAC: 23 KAC: 25 Fort: +11 Ref: +7 Will: +13 Speed: 30 ft. Melee: tactical knife +17 (2d4+10 S) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: strangle Str: +2 Dex: +4 Con:Wis: +1 Int: +6 Cha: +1 Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16 Languages: Common, 1 other language known in life Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Medium Elemental CR: 3 XP: 800 N Medium outsider (elemental) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft. Melee: slam +12 (1d6+7 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +8, Athletics +8