source: Alien Archive 3

Found 148 matches

Guardian Robot CR: 5 XP: 1,600 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision, sense through (vision) 60 ft. Perception: +14 HP: 70 EAC: 17 KAC: 19 Fort: +5 Ref: +5 Will: +2 Speed: 30 ft. Melee: slam +12 (1d6+8 B nonlethal; critical knockdown) Ranged: nyfiber net +15 (entangle) or sentry shield projector +15 (shield 1d4) or voltaic anchor pistol +15 (1d6+5 E nonlethal; critical bind) or flash grenade I +15 (explode [5 ft., blinded 1d4 rounds, DC 15]) or smoke grenade +15 (explode [20 ft., smoke cloud 1 minute, DC 15]) Offensive Abilities: None Str: +3 Dex: +5 Con:Wis: +2 Int: +1 Cha: +1 Skills: Acrobatics +11, Intimidate +11, Medicine +11 Languages: Common Gear: nyfiber net, sentry shield projector with 1 high-capacity battery (40 charges), voltaic anchor pistol with 1 high-capacity battery (40 charges), flash grenades I (2), smoke grenades (2), mk 2 serum of healing, mk 1 serums of healing (2), advanced medkit
Hanakan Attendant CR: 1 XP: 400 — — — Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 13 EAC: 11 KAC: 12 Fort: +3 Ref: +3 Will: +4 Speed: 40 ft.; climb 20 ft. Melee: survival knife +3 (1d4+1 S) Ranged: None Offensive Abilities: None Str: +0 Dex: +1 Con: +1 Wis: +4 Int: +0 Cha: +2 Skills: Medicine +5, Mysticism +10, Sense Motive +10 Languages: Common, Akan Gear: survival knife
Hardlight Hand Wrap, Ambient
Level: 9 Price: 13,100 Bulk: L Damage: 2d8 B Special:

Bright, Force, Powered (capacity 20, usage 2)

Hardlight Hand Wrap, Diffuse
Level: 5 Price: 3,180 Bulk: L Damage: 1d6 B Special:

Bright, Force, Powered (capacity 20, usage 2)

Hardlight Hand Wrap, Fluorescent
Level: 17 Price: 250,000 Bulk: L Damage: 6d10 B Special:

Bright, Force, Powered (capacity 40, usage 4)

Hardlight Hand Wrap, Incandescent
Level: 20 Price: 880,000 Bulk: L Damage: 11d8 B Special:

Bright, Force, Powered (capacity 40, usage 2)

Hardlight Hand Wrap, Natural
Level: 14 Price: 75,000 Bulk: L Damage: 4d10 B Special:

Bright, Force, Powered (capacity 40, usage 4)

Hobkins Gremlin CR: 1/2 XP: 200 NE Small fey Init.: +3 Senses: low-light vision Perception: +4 HP: 11 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 30 ft. Melee: bite +1 (1d4–1 P) or claw +1 (1d4–1 S) Ranged: None Offensive Abilities: None Str: -1 Dex: +3 Con: +0 Wis: +1 Int: +1 Cha: +2 Skills: Acrobatics +4, Intimidate +9, Stealth +9 Languages: Aklo, Common
Hobkins Gremlin Malefactor CR: 4 XP: 1,200 NE Small fey Init.: +5 Senses: darkvision 60 ft. Perception: +10 HP: 43 EAC: 15 KAC: 16 Fort: +5 Ref: +5 Will: +7 Speed: 30 ft. Melee: bite +7 (1d4+3 P) or claw +7 (1d4+3 S) Ranged: None Offensive Abilities: None Str: -1 Dex: +5 Con: +0 Wis: +3 Int: +1 Cha: +1 Skills: Computers +10, Engineering +10, Intimidate +15, Stealth +15 Languages: Aklo, Common; limited telepathy 60 ft.
Hortinarch CR: 11 XP: 12,800 — — — Init.: +5 Senses: low-light vision Perception: +20 HP: 155 RP: 5 EAC: 23 KAC: 24 Fort: +12 Ref: +10 Will: +14; +2 vs. mind-affecting, paralysis, poison, polymorph, sleep, stunned Speed: 30 ft. Melee: advanced living staff +17 (4d6+13 B; critical bind) Ranged: advanced rotating pistol +19 (4d4+11 P) Offensive Abilities: None Str: +2 Dex: +5 Con: +2 Wis: +3 Int: +8 Cha: +0 Skills: Computers +25, Mysticism +20, Physical Science +25 Languages: Azlanti, Common, Hortaa Gear: kasatha microcord IV, advanced living staff with 2 batteries (20 charges each), advanced rotating pistol with 16 small arm rounds