Guardian Robot
CR: 5
XP: 1,600
N Medium construct (technological)
Init.: +5
Senses: darkvision 60 ft., low-light vision, sense through (vision) 60 ft.
Perception: +14
HP: 70
EAC: 17
KAC: 19
Fort: +5
Ref: +5
Will: +2
Speed: 30 ft.
Melee: slam +12 (1d6+8 B nonlethal; critical knockdown)
Ranged: nyfiber net +15 (entangle) or sentry shield projector +15 (shield 1d4) or voltaic anchor pistol +15 (1d6+5 E nonlethal; critical bind) or flash grenade I +15 (explode [5 ft., blinded 1d4 rounds, DC 15]) or smoke grenade +15 (explode [20 ft., smoke cloud 1 minute, DC 15])
Offensive Abilities: None
Str: +3
Dex: +5
Con: —
Wis: +2
Int: +1
Cha: +1
Skills: Acrobatics +11, Intimidate +11, Medicine +11
Languages: Common
Gear: nyfiber net, sentry shield projector with 1 high-capacity battery (40 charges), voltaic anchor pistol with 1 high-capacity battery (40 charges), flash grenades I (2), smoke grenades (2), mk 2 serum of healing, mk 1 serums of healing (2), advanced medkit
Hanakan Attendant
CR: 1
XP: 400
— — —
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 13
EAC: 11
KAC: 12
Fort: +3
Ref: +3
Will: +4
Speed: 40 ft.; climb 20 ft.
Melee: survival knife +3 (1d4+1 S)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +1
Con: +1
Wis: +4
Int: +0
Cha: +2
Skills: Medicine +5, Mysticism +10, Sense Motive +10
Languages: Common, Akan
Gear: survival knife
Hobkins Gremlin
CR: 1/2
XP: 200
NE Small fey
Init.: +3
Senses: low-light vision
Perception: +4
HP: 11
EAC: 9
KAC: 10
Fort: +2
Ref: +2
Will: +3
Speed: 30 ft.
Melee: bite +1 (1d4–1 P) or claw +1 (1d4–1 S)
Ranged: None
Offensive Abilities: None
Str: -1
Dex: +3
Con: +0
Wis: +1
Int: +1
Cha: +2
Skills: Acrobatics +4, Intimidate +9, Stealth +9
Languages: Aklo, Common
Hobkins Gremlin Malefactor
CR: 4
XP: 1,200
NE Small fey
Init.: +5
Senses: darkvision 60 ft.
Perception: +10
HP: 43
EAC: 15
KAC: 16
Fort: +5
Ref: +5
Will: +7
Speed: 30 ft.
Melee: bite +7 (1d4+3 P) or claw +7 (1d4+3 S)
Ranged: None
Offensive Abilities: None
Str: -1
Dex: +5
Con: +0
Wis: +3
Int: +1
Cha: +1
Skills: Computers +10, Engineering +10, Intimidate +15, Stealth +15
Languages: Aklo, Common; limited telepathy 60 ft.
Hortinarch
CR: 11
XP: 12,800
— — —
Init.: +5
Senses: low-light vision
Perception: +20
HP: 155
RP: 5
EAC: 23
KAC: 24
Fort: +12
Ref: +10
Will: +14; +2 vs. mind-affecting, paralysis, poison, polymorph, sleep, stunned
Speed: 30 ft.
Melee: advanced living staff +17 (4d6+13 B; critical bind)
Ranged: advanced rotating pistol +19 (4d4+11 P)
Offensive Abilities: None
Str: +2
Dex: +5
Con: +2
Wis: +3
Int: +8
Cha: +0
Skills: Computers +25, Mysticism +20, Physical Science +25
Languages: Azlanti, Common, Hortaa
Gear: kasatha microcord IV, advanced living staff with 2 batteries (20 charges each), advanced rotating pistol with 16 small arm rounds