source: Starfinder Core Rulebook
Found 1234 matches
Displacement
Level:
Technomancer 3
School: illusion
Casting Time: 1 standard action
Range: touch
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Divination
Level:
Mystic 4
School: divination
Casting Time: 10 minutes
Range: personal
Duration: instantaneous
Dominate Person
Level:
Mystic 5
School: enchantment
Casting Time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 day/level; see text
Saving Throw: Will negates
Spell Resistance: yes
Energy Ray
Level:
Technomancer 0
School: conjuration
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
Enervation
Level:
Mystic 4
School: necromancy
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
Enshrining Refuge
Level:
Mystic 6
School: abjuration
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Area: all creatures in 40-ft. radius burst
Duration: 1 round/level (D)
Saving Throw: Will negates, see text
Spell Resistance: no
Entropic Grasp
Level:
Technomancer 3
School: transmutation
Casting Time: 1 standard action
Range: touch
Duration: see text
Saving Throw: Fortitude negates (object)
Spell Resistance: no
Erase
Level:
Technomancer 1
School: transmutation
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
Chain Surge
Level:
Technomancer 6
School: evocation
Casting Time: 1 standard action
Range: long (400 ft. + 40 ft./level)
Duration: instantaneous
Saving Throw: Reflex half, see text
Spell Resistance: yes
Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.
Fatigue
Level:
Mystic 0
School: necromancy
Casting Time: 1 standard action
Range: touch
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: yes