Electrovore
CR: 2
XP: 600
N Small magical (beast)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +12
HP: 23
RP: 3
EAC: 14
KAC: 14
Fort: +3
Ref: +7
Will: +1
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: tail slap +9 (1d4+3 B; critical siphon)
Ranged: None
Offensive Abilities: electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half)
Str: +1
Dex: +4
Con: +1
Wis: +2
Int: -4
Cha: -1
Skills: Acrobatics +7, Athletics +7, Stealth +12, Survival +12
Ellicoth
CR: 9
XP: 6400
N Gargantuan magical (beast)
Init.: +0
Senses: blindsense (life) 60 ft., low-light vision
Perception: +22
Aura: of Radiation (Ex)
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +13
Will: +8
Speed: 50 ft.
Melee: gore +22 (2d10+15 P) or soul drain +22 (see below)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +0
Con: +4
Wis: +3
Int: -3
Cha: +2
Skills: Athletics +17, Intimidate +17, Survival +17
Languages: Eoxian (can’t speak any language)
Endbringer Devil (Dhalochar)
CR: 19
XP: 204800
LE Colossal outsider (devil)
Init.: +6
Senses: darkvision 60 ft., see in darkness
Perception: +32
HP: 415
RP: 6
EAC: 33
KAC: 35
Fort: +20
Ref: +20
Will: +18
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: slam +32 (4d12+30 B)
Ranged: hellfire glare +34 (8d8+19 F; critical burn 5d6)
Offensive Abilities: None
Str: +11
Dex: +6
Con: +9
Wis: +6
Int: +4
Cha: +6
Skills: Computers +32, Engineering +32, Intimidate +37, Mysticism +32, Piloting +32
Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Formian Warrior
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +8 (+12 with hive mind)
HP: 39
EAC: 17
KAC: 20
Fort: +5
Ref: +3
Will: +4
Speed: 40 ft.
Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities: deadly grasp, fighting styles (guard)
Str: +4
Dex: +2
Con: +1
Wis: -1
Int: +0
Cha: +0
Skills: Acrobatics +13, Intimidate +8, Stealth +8
Languages: Common; limited telepathy 60 ft.
Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Formian Worker
CR: 1
XP: 200
LN Small monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +4 (+8 with hive mind)
HP: 12
EAC: 10
KAC: 11
Fort: +2
Ref: +2
Will: +2
Speed: 40 ft., burrow 10 ft.
Melee: bite +5 (1d4+3 P)
Ranged: survival flare gun +3 (1d3 F; critical burn 1d6)
Offensive Abilities: None
Str: +3
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: -1
Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4
Languages: Common; limited telepathy 60 ft.
Gear: survival flare gun with 10 flares
Frujai Colony
CR: 19
XP: 204800
N Colossal plant
Init.: +0
Senses: low-light vision
Perception: +32
HP: 420
RP: 6
EAC: 31
KAC: 33
Fort: +22
Ref: +15
Will: +20
Speed: 30 ft., climb 20 ft.
Melee: bite +33 (6d10+29 P) or slam +33 (4d12+29 B)
Ranged: gravity thrust +30 (8d8+19 force)
Offensive Abilities: gravity control, slough minion
Str: +10
Dex: +0
Con: +9
Wis: +4
Int: +2
Cha: +9
Skills: Intimidate +37, Life Science +32, Survival +32
Languages: Frujai; telepathy 300 ft.
Frujai Soldier
CR: 12
XP: 19200
N Large plant
Init.: +2
Senses: low-light vision
Perception: +22
HP: 210
EAC: 26
KAC: 28
Fort: +16
Ref: +14
Will: +11
Speed: 30 ft., climb 20 ft.
Melee: slam +25 (6d4+20 B)
Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip)
Offensive Abilities: colony guard
Str: +8
Dex: +2
Con: +5
Wis: +2
Int: -1
Cha: +2
Skills: Intimidate +27, Stealth +22, Survival +22
Languages: Frujai; telepathy 100 ft.
Gray
CR: 4
XP: 1200
NE Small humanoid (gray)
Init.: +1
Senses: darkvision 30 ft.
Perception: +10
HP: 43
EAC: 15
KAC: 15
Fort: +3
Ref: +3
Will: +9
Speed: 30 ft.
Melee: touch +6 (probe)
Ranged: needler pistol +8 (1d4+4 P plus blue whinnis)
Offensive Abilities: sleep paralysis
Str: -1
Dex: +1
Con: +0
Wis: +0
Int: +5
Cha: +3
Skills: Life Science +15, Medicine +10, Sense Motive +15
Languages: Aklo (can’t speak); telepathy 100 ft.
Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Greater Elemental
CR: 9
XP: 6400
N Huge outsider (elemental)
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 145
EAC: 22
KAC: 24
Fort: +13
Ref: +11
Will: +8
Speed: 20 ft.
Melee: slam +22 (2d10+15 B)
Ranged: None
Offensive Abilities: None
Str: +6
Dex: +4
Con: +3
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +17, Athletics +17
Haan Combat Pilot
CR: 7
XP: 3200
CN Large monstrous (humanoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +15
HP: 102
EAC: 20
KAC: 21
Fort: +6
Ref: +9
Will: +10
Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed
Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S)
Ranged: advanced semi-auto pistol +14 (2d6+7 P)
Offensive Abilities: firespray, debilitating trick, trick attack +4d8
Str: +2
Dex: +5
Con: +0
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20
Languages: Brethedan, Common
Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife