school: illusion
type: spell
casting_time
range
targets
- any number of creatures, no two of which can be more than 180 ft. apart [1]
- one computer system or module [1]
- one creature [2]
- one creature or object no more than 10 bulk/level [1]
- up to one Medium creature or vehicle/level [1]
- up to one or more creatures, no two of which can be more than 30 ft. apart [1]
duration
- 1 hour/level (D) [1]
- 1 hour/level or until triggered; see text [1]
- 1 minute/level [1]
- 1 minute/level (D) [2]
- 1 round/level [1]
- 1 round/level (D) [4]
- 1 round/level (D) and concentration + 3 rounds; see text [1]
- 2 hours/level (D) [1]
- 10 minutes/level (D) [1]
- concentration + 1 hour/level (D) [1]
- see text [1]
saving_throw
spell_resistance
Found 15 matches
Shadow Walk
Level:
Technomancer 6
,Mystic 6
School: illusion Casting Time: 1 standard action Range: touch Duration: 1 hour/level (D) Saving Throw: Will negates (object) Spell Resistance: yes (object)
Shadowy Fleet
Level:
Technomancer 6
School: illusion Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Area: 60-ft. radius Duration: 1 round/level Saving Throw: Will disbelief and Reflex half, see text Spell Resistance: yes
Subjective Reality
Level:
Mystic 6
School: illusion Casting Time: 1 standard action Range: personal Duration: 1 round/level (D)
Veil
Level:
Technomancer 6
School: illusion Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Duration: concentration + 1 hour/level (D) Saving Throw: Will negates or disbelief, see text Spell Resistance: yes, see text
Ghost Sound
Level:
Mystic 0
,Technomancer 0
School: illusion Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level (D) Saving Throw: Will disbelief Effect: illusory sounds Spell Resistance: no