Angel, Barachius
CR: 7
XP: 3200
NG Large outsider (angel extraplanar good)
Init.: +4
Senses: darkvision 60 ft., detect alignment, low light vision;
Perception: +14
Aura: protective aura (20 ft.)
HP: 95
EAC: 21
KAC: 22
Fort: +8
Ref: +6
Will: +10, +4 vs. poison
Speed: 50 ft., fly 100 ft. (Su, average)
Melee: holy sintered longsword +16 (2d8+12 S)
Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6)
Offensive Abilities: firewall
Str: +5
Dex: +4
Con: +4
Wis: +2
Int: +1
Cha: +2
Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14
Languages: Celestial, Draconic, Infernal; truespeech
Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Apari
CR: 7
XP: 3200
N Large vermin
Init.: +2
Senses: darkvision 60 ft.
Perception: +14
HP: 105
RP: 4
EAC: 19
KAC: 21
Fort: +11
Ref: +6
Will: +9
Speed: 30 ft.
Melee: claw +17 (2d6+11 S)
Ranged: spike +14 (2d8+7 P)
Offensive Abilities: spawn constituents
Str: +4
Dex: +2
Con: +5
Wis: +0
Int: -
Cha: +0
Skills: Athletics +19, Intimidate +14, Survival +14
Bloodbrother
CR: 7
XP: 3200
NE Huge magical beast (cold)
Init.: +2
Senses: blindsight (thermal) 60 ft.
Perception: +14
HP: 107
EAC: 19
KAC: 21
Fort: +11
Ref: +11
Will: +6
Speed: 30 ft., climb 20 ft.
Melee: slam +18 (2d6+12 B plus 1d6 C and grab)
Ranged:
Offensive Abilities: cold, rib cage prison
Str: +5
Dex: +2
Con: +4
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +19 (+27 to climb), Intimidate +14, Survival +14
Languages: Vercite (can’t speak any language)
Corpsefolk Marine
CR: 7
XP: 3200
NE Medium undead
Init.: +9
Senses: darkvision 60 ft.
Perception: +14
HP: 126
EAC: 19
KAC: 22
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (20 ft. in armor)
Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown)
Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim
Str: +2
Dex: +5
Con: —
Wis: +4
Int: +0
Cha: +0
Skills: Athletics +19, Intimidate +14, Piloting +14
Languages: Common
Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Hobgoblin Lieutenant
CR: 7
XP: 3200
LE Medium humanoid (goblinoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21, +1 vs. combat maneuvers
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (25 ft. in armor)
Melee: sintered longsword +14 (2d8+13 S)
Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15])
Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley
Str: +4
Dex: +5
Con: +2
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +14, Intimidate +14, Stealth +19
Languages: Common, Goblin
Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Huge Predator
CR: 7
XP: 3200
N Huge animal
Init.: +2
Senses: low-light vision
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +9
Ref: +7
Will: +6
Speed: 40 ft.
Melee: natural weapon +16 (2d6+12 P or S)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +2
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +14
Plesiosaur
CR: 7
XP: 3200
N Huge animal
Init.: +2
Senses: low-light vision
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +12
Ref: +10
Will: +6
Speed: 20 ft., swim 50 ft.
Melee: bite +16 (2d6+12 P)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +2
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +19 (+27 to swim)
Tashtari Alpha
CR: 7
XP: 3200
N Medium magical (beast)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +11
Will: +6
Speed: 30 ft., climb 30 ft.
Melee: bite +15 (2d6+11 P)
Ranged: muzzle beam +18 (2d6+7 F; critical burn 1d6)
Offensive Abilities: bristle nova
Str: +4
Dex: +5
Con: +2
Wis: +1
Int: +1
Cha: -1
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Stealth +19
Uplifted Bear Constellate
CR: 7
XP: 3200
N Large magical (beast)
Init.: +4
Senses: low-light vision
Perception: +14
HP: 108
RP: 4
EAC: 20
KAC: 22
Fort: +11
Ref: +11
Will: +6
Speed: 40 ft., climb 20 ft.
Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4)
Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8)
Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection)
Str: +5
Dex: +4
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14
Languages: Common; limited telepathy 30 ft.
Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)
Aeon Stone Network
CR: 7
XP: 3200
N Fine construct (magical)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +14
HP: 91
EAC: 19
KAC: 20
Fort: +6
Ref: +10
Will: +6
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (1d6+9 B plus distraction [DC 17])
Ranged: None
Offensive Abilities: telekinetic whirlwind
Str: +0
Dex: +5
Con: —
Wis: +3
Int: +1
Cha: +1
Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19
Languages: Azlanti (can’t speak); telepathy 100 ft.