perception: +7
type: creature
source: Alien Archive

Found 8 matches

Apari Constituent CR: - XP: - N Tiny vermin Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 20 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: fly 30 ft. (Ex, perfect) Melee: claw +10 (1d6+4 S) Ranged: Offensive Abilities: fungible Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0 Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Assembly Ooze CR: 1 XP: 400 N Medium ooze (technological) Init.: +4 Senses: blindsight (vibration) 60 ft., sightless; Perception: +7 HP: 17 EAC: 11 KAC: 12 Fort: +3 Ref: -1 Will: +2 Speed: 30 ft. Melee: pseudopod +6 (1d4+3 B) Ranged: Offensive Abilities: disassemble Str: +2 Dex: +1 Con: +4 Wis: +0 Int: - Cha: +0 Skills: Athletics +10, Stealth +10 Languages: Common (can’t speak any language)
Contemplative CR: 2 XP: 600 N Medium monstrous humanoid Init.: +1 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +7 HP: 18 EAC: 13 KAC: 12 Fort: +1 Ref: +3 Will: +7 (+11 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: law +5 (1d4 S) Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4) Offensive Abilities: applied knowledge Str: -2 Dex: 1 Con: -1 Wis: 3 Int: 5 Cha: 2 Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Hesper CR: 2 XP: 600 CN Medium fey Init.: +1 Senses: low-light vision Perception: +7 HP: 21 EAC: 13 KAC: 12 Fort: +3 Ref: +3 Will: +5 Speed: 30 ft. Melee: mutating touch +3 (see below) Ranged: None Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +4 Skills: Diplomacy +12, Engineering +7, Physical Science +12 Languages: Common
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Skittermander Whelp CR: 1 XP: 135 N Diminutive humanoid (skittermander) Init.: +3 Senses: low-light vision Perception: +7 HP: 6 EAC: 10 KAC: 11 Fort: +0 Ref: +4 Will: +0 Speed: 30 ft., climb 20 ft. Melee: bite +2 (1d4–2 P plus attach) Ranged: None Offensive Abilities: None Str: -2 Dex: +3 Con: +0 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7
Skittermander CR: 2 XP: 600 CN Small humanoid (skittermander) Init.: +2 Senses: low-light vision Perception: +7 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: ember flame doshko +6 (1d8+3 F; critical wound) Ranged: static arc pistol (1d6+2 E; critical arc 2) Offensive Abilities: hyper Str: +1 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7 Languages: Common, Vesk Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Space Goblin Honchohead CR: 2 XP: 600 NE Small humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 24 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 35 ft. Melee: dogslicer +6 (1d4+2 S) Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4) Offensive Abilities: disturbing screech, tinker Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +2 Cha: +0 Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages: Common, Goblin Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)