range: 70 ft.
usage: 1
type: weapon

Found 13 matches

Crossbolter, Tactical
Level: 2 Price: 475 Bulk: 2 Damage: 1d10 P Critical:

Range: 70 ft. Capacity: 1 arrow Usage: 1 Special:

Unwieldy

Arc Rifle, Static
Level: 6 Price: 4,200 Bulk: 2 Damage: 1d12 E Critical:

Arc

1d6 Range: 70 ft. Capacity: 40 charges Usage: 1 Special:

Stun

Arc Rifle, Aurora
Level: 11 Price: 24,500 Bulk: 2 Damage: 2d12 E Critical:

Arc

2d6 Range: 70 ft. Capacity: 40 charges Usage: 1 Special:

Stun

NIL Grenade Launcher, Squad
Level: 8 Price: 9,400 Bulk: 3 Damage: By grenade None Critical:

Range: 70 ft. Capacity: 12 grenades Usage: 1 Special:

Analog

Shirren-Eye Rifle, Tactical
Level: 2 Price: 755 Bulk: 1 Damage: 1d10 P Critical:

Range: 70 ft. Capacity: 1 round Usage: 1 Special:

Analog, Sniper (250 ft.), Unwieldy

Shirren-Eye Rifle, Advanced
Level: 8 Price: 9,350 Bulk: 2 Damage: 2d10 P Critical:

Range: 70 ft. Capacity: 4 rounds Usage: 1 Special:

Analog, Sniper (500 ft.), Unwieldy

Cluster Launcher, Advanced
Level: 12 Price: 35,800 Bulk: 3 Damage: — None Critical:

Range: 70 ft. Capacity: 10 grenades Usage: 1 Special:

Cluster (10 ft.)

Diasporan Rifle, Advanced
Level: 5 Price: 3,750 Bulk: 2 Damage: 2d8 F Critical:

Range: 70 ft. Capacity: 20 charges Usage: 1 Special:

sniper (500 ft.)

Coil Rifle, Rangefinder
Level: 10 Price: 18,600 Bulk: 2 Damage: 3d6 P Critical:

Bleed

2d6 Range: 70 ft. Capacity: 8 rounds Usage: 1 Special:

Sniper (500 ft.)

Coil Rifle, Specialist
Level: 5 Price: 3,120 Bulk: 2 Damage: 2d6 P Critical:

Bleed

1d6 Range: 70 ft. Capacity: 6 rounds Usage: 1 Special:

Sniper (250 ft.)