Early Stage Barathu
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged:
Offensive Abilities:
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Barathu (Early Stage)
CR: 2
XP: 600
LN Medium aberration
Init.: +0
Senses: darkvision 60 ft.
Perception: +13
HP: 23
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +7
Speed: fly 30 ft. (Ex, average)
Melee: slam +8 (1d4+3 B)
Ranged: None
Offensive Abilities: None
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +0
Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13
Languages: Brethedan, Common; limited telepathy 30 ft.
Draelik
CR: 2
XP: 600
NE Medium humanoid (draelik)
Init.: +1
Senses: darkvision 60 ft.
Perception: +12
HP: 21
EAC: 13
KAC: 14
Fort: +3
Ref: +1
Will: +5, +2 vs. necromancy effects
Speed: 30 ft.
Melee: None
Ranged: None
Offensive Abilities: dark nova
Str: +0
Dex: +1
Con: +2
Wis: +4
Int: +0
Cha: -1
Skills: Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker)
Languages: Aklo, Common
Gear: freebooter armor I
Drow Enforcer
CR: 1
XP: 400
CE Medium humanoid (elf)
Init.: +4
Senses: darkvision 60 ft.
Perception: +10
HP: 20
EAC: 16
KAC: 18
Fort: +3
Ref: +1
Will: +3, +2 vs. enchantment
Speed: 25 ft.
Melee: standard taclash +5 (1d4+2 S)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10])
Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight
Str: +1
Dex: +4
Con: +1
Wis: +0
Int: -1
Cha: +1
Skills: Acrobatics +10, Intimidate +5, Stealth +5
Languages: Common, Drow
Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Maraquoi Hunter
CR: 1
XP: 200
NG Medium humanoid (maraquoi)
Init.: +4
Senses: low-light vision, blindsense (30 ft.)
Perception: +4
HP: 13
EAC: 10
KAC: 12
Fort: +2
Ref: +1
Will: +2
Speed: 30 ft., climb 20 ft.
Melee: tactical spear +6 (1d6+2 P)
Ranged: pulsecaster rifle +3 (1d6 E)
Offensive Abilities: None
Str: +2
Dex: +0
Con: +3
Wis: +1
Int: +0
Cha: +0
Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9
Languages: Common, Maraquoi
Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Observer-Class Security Robot
CR: 1
XP: 400
N Small construct (technological)
Init.: +4
Senses: darkvision 60 ft., low-light vision
Perception: +5
HP: 17
EAC: 14
KAC: 15
Fort: +1
Ref: +1
Will: -1
Speed: 30 ft., fly 30 ft. (Ex, average)
Melee: slam +6 (1d6+3 B)
Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2
Dex: +4
Con: —
Wis: +0
Int: +1
Cha: +0
Skills: Acrobatics +10, Athletics +5, Computers +5
Languages: Common
Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0
Senses: low-light vision
Perception: +5
HP: 16
EAC: 11
KAC: 12
Fort: +1
Ref: +1
Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +0
Con: -1
Wis: +1
Int: +2
Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Tiny Elemental
CR: 1
XP: 135
N Tiny outsider (elemental)
Init.: +1
Senses: darkvision 60 ft.
Perception: +3
HP: 6
EAC: 11
KAC: 12
Fort: +3
Ref: +1
Will: +0
Speed: 20 ft.
Melee: slam +5 (1d6+3 B)
Ranged: None
Offensive Abilities: None
Str: +3
Dex: +1
Con: +0
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +3, Athletics +3