Aeon Guard
CR: 3
XP: 800
LE Medium humanoid (human)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 48
EAC: 19
KAC: 22
Fort: +5
Ref: +3
Will: +4
Speed: 20 ft.
Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities: fighting styles (sharpshoot), sniper’s aim
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: +1
Cha: +1
Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages: Azlanti
Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Contemplative
CR: 2
XP: 600
N Medium monstrous humanoid
Init.: +1
Senses: blindsense (thought) 60 ft., darkvision 60 ft.
Perception: +7
HP: 18
EAC: 13
KAC: 12
Fort: +1
Ref: +3
Will: +7 (+11 vs. mind-affecting effects)
Speed: 5 ft., fly 30 ft. (Su, perfect)
Melee: law +5 (1d4 S)
Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Offensive Abilities: applied knowledge
Str: -2
Dex: 1
Con: -1
Wis: 3
Int: 5
Cha: 2
Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7
Languages: Akitonian, Common, Ysoki; telepathy 100 ft.
Gear: second skin, azimuth laser pistol with 2 batteries (20
charges each)
Formian Warrior
CR: 3
XP: 800
LN Medium monstrous (humanoid)
Init.: +2 (+6 with hive mind)
Senses: blindsense (scent) 30 ft., darkvision 60 ft.
Perception: +8 (+12 with hive mind)
HP: 39
EAC: 17
KAC: 20
Fort: +5
Ref: +3
Will: +4
Speed: 40 ft.
Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities: deadly grasp, fighting styles (guard)
Str: +4
Dex: +2
Con: +1
Wis: -1
Int: +0
Cha: +0
Skills: Acrobatics +13, Intimidate +8, Stealth +8
Languages: Common; limited telepathy 60 ft.
Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)
Gray
CR: 4
XP: 1200
NE Small humanoid (gray)
Init.: +1
Senses: darkvision 30 ft.
Perception: +10
HP: 43
EAC: 15
KAC: 15
Fort: +3
Ref: +3
Will: +9
Speed: 30 ft.
Melee: touch +6 (probe)
Ranged: needler pistol +8 (1d4+4 P plus blue whinnis)
Offensive Abilities: sleep paralysis
Str: -1
Dex: +1
Con: +0
Wis: +0
Int: +5
Cha: +3
Skills: Life Science +15, Medicine +10, Sense Motive +15
Languages: Aklo (can’t speak); telepathy 100 ft.
Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Hesper
CR: 2
XP: 600
CN Medium fey
Init.: +1
Senses: low-light vision
Perception: +7
HP: 21
EAC: 13
KAC: 12
Fort: +3
Ref: +3
Will: +5
Speed: 30 ft.
Melee: mutating touch +3 (see below)
Ranged: None
Offensive Abilities: None
Str: +0
Dex: +1
Con: +2
Wis: +1
Int: +0
Cha: +4
Skills: Diplomacy +12, Engineering +7, Physical Science +12
Languages: Common
Kalo Sharkhunter
CR: 2
XP: 600
NG Medium monstrous (humanoid)
Init.: +4
Senses: blindsight (sound) 60 ft., low-light vision
Perception: +7
HP: 22
EAC: 16
KAC: 17
Fort: +1
Ref: +3
Will: +5
Speed: 20 ft., swim 50 ft.
Melee: underwater tactical starknife +8 (1d4+3 P)
Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11])
Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics
Str: +1
Dex: +4
Con: -1
Wis: +2
Int: +0
Cha: +0
Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water)
Languages: Common, Kalo
Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Occult Zombie
CR: 1
XP: 400
NE Medium undead
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 24
EAC: 11
KAC: 13
Fort: +3
Ref: +3
Will: +3
Speed: 30 ft.
Melee: slam +8 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: —
Wis: +1
Int: —
Cha: +0
Skills: Athletics +10
Ryphorian Technician
CR: 1
XP: 400
NG Medium humanoid (ryphorian)
Init.: +5
Senses: low-light vision
Perception: +10
HP: 16
EAC: 12
KAC: 13
Fort: +3
Ref: +3
Will: +2
Speed: 30 ft.
Melee: survival knife +4 (1d4+1 S)
Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal)
Offensive Abilities: target tracking
Str: +0
Dex: +1
Con: +2
Wis: +0
Int: +4
Cha: -1
Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5
Languages: Common, Triaxian
Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife
Skittermander
CR: 2
XP: 600
CN Small humanoid (skittermander)
Init.: +2
Senses: low-light vision
Perception: +7
HP: 23
EAC: 14
KAC: 15
Fort: +1
Ref: +3
Will: +5
Speed: 30 ft.
Melee: ember flame doshko +6 (1d8+3 F; critical wound)
Ranged: static arc pistol (1d6+2 E; critical arc 2)
Offensive Abilities: hyper
Str: +1
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7
Languages: Common, Vesk
Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Small Elemental
CR: 1
XP: 400
N Small outsider (elemental)
Init.: +2
Senses: darkvision 60 ft.
Perception: +5
HP: 20
EAC: 12
KAC: 13
Fort: +5
Ref: +3
Will: +1
Speed: 20 ft.
Melee: slam +9 (1d6+5 B)
Ranged: None
Offensive Abilities: None
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: -3
Cha: +0
Skills: Acrobatics +5, Athletics +5