ref_save: +7
xp: 4800
type: creature
cr
size
creature_type
creature_subtype
perception
rp
Found 5 matches
Dreamer
CR: 8
XP: 4800
N Large aberration
Init.: +1 Senses: darkvision 60 ft. Perception: +16
HP: 105 RP: 4
EAC: 19 KAC: 20
Fort: +7 Ref: +7 Will: +13
Speed: fly 30 ft. (Ex, average)
Melee: tentacle +15 (1d12+12 A & B plus synesthesia)
Ranged: None
Offensive Abilities: None
Str: +4 Dex: +1 Con: +0 Wis: +6 Int: -2 Cha: +2
Skills: Acrobatics +16, Mysticism +21
Languages: Brethedan; telepathy 100 ft.
Moonflower
CR: 8
XP: 4800
N Huge plant
Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +16
HP: 125
EAC: 20 KAC: 22
Fort: +12 Ref: +7 Will: +10
Speed: 20 ft.
Melee: bite +19 (2d6+14 B plus swallow whole)
Ranged: None
Offensive Abilities: light pulse, swallow whole (0 or 4d6 A [see text], EAC 20, KAC 18, 31 HP)
Str: +6 Dex: +0 Con: +4 Wis: +2 Int: -3 Cha: +0
Skills: Stealth +16 (+21 in dense vegetation)
Languages: telepathy (1 mile, other moonflowers only)
Maraquoi Shaman
CR: 8
XP: 4800
NG Medium humanoid (maraquoi)
Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16
HP: 105 RP: 4
EAC: 19 KAC: 20
Fort: +7 Ref: +7 Will: +11
Speed: 30 ft., climb 20 ft.
Melee: sentinel spear +15 (2d6+9 P)
Ranged: sentinel spear +13 (2d6+9 P)
Offensive Abilities: None
Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2
Skills: Diplomacy +16, Medicine +21, Mysticism +21
Languages: Common, Maraquoi
Gear: d-suit II, sentinel spear
Marooned One
CR: 8
XP: 4800
NE Medium undead
Init.: +4 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +16
HP: 115
EAC: 23 KAC: 25
Fort: +11 Ref: +7 Will: +13
Speed: 30 ft.
Melee: tactical knife +17 (2d4+10 S)
Ranged: advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities: strangle
Str: +2 Dex: +4 Con: — Wis: +1 Int: +6 Cha: +1
Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16
Languages: Common, 1 other language known in life
Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5 Senses: low-light vision Perception: +16
HP: 110 RP: 4
EAC: 23 KAC: 24
Fort: +7 Ref: +7 Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)