rp: 4
speed: 30 ft.
type: creature

Found 5 matches

Apari CR: 7 XP: 3200 N Large vermin Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 RP: 4 EAC: 19 KAC: 21 Fort: +11 Ref: +6 Will: +9 Speed: 30 ft. Melee: claw +17 (2d6+11 S) Ranged: spike +14 (2d8+7 P) Offensive Abilities: spawn constituents Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0 Skills: Athletics +19, Intimidate +14, Survival +14
Bone Trooper Captain CR: 8 XP: 4800 LE Medium undead Init.: +10 Senses: darkvision 60 ft. Perception: +16 HP: 125 RP: 4 EAC: 20 KAC: 23 Fort: +10 Ref: +10 Will: +9 Speed: 30 ft. Melee: None Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8) Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi) Str: +4 Dex: +6 Con:Wis: +2 Int: +2 Cha: +2 Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21 Languages: Common, Eoxian Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Vlaka Handler CR: 6 XP: 2400 NG Medium humanoid (vlaka) Init.: +2 Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft. Perception: +13 HP: 80 RP: 4 EAC: 18 KAC: 19 Fort: +5 Ref: +7 Will: +9 Speed: 30 ft. Melee: tactical knife +12 (2d4+6 S) Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +0 Int: +3 Cha: +5 Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18 Languages: Common, Vlakan (spoken, signed, and tactile) Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife
Reptoid Master CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Sarcesian Cybercommando CR: 8 XP: 4800 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +16 HP: 110 RP: 4 EAC: 23 KAC: 24 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft. Melee: buzzblade dueling sword +15 (2d6+8 S) Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18]) Offensive Abilities: target tracking, overload (DC 18) Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16 Languages: Common, Sarcesian Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)