will_save: +5
type: creature
source: Alien Archive

Found 9 matches

Caypin CR: 6 XP: 2400 N Large magical beast (aquatic) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft., swim 30 ft. Melee: bite +14 (3d4+13 P) Ranged: Offensive Abilities: feeding appendages Str: +5 Dex: +2 Con: +3 Wis: -1 Int: -4 Cha: -1 Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18
Hesper CR: 2 XP: 600 CN Medium fey Init.: +1 Senses: low-light vision Perception: +7 HP: 21 EAC: 13 KAC: 12 Fort: +3 Ref: +3 Will: +5 Speed: 30 ft. Melee: mutating touch +3 (see below) Ranged: None Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +4 Skills: Diplomacy +12, Engineering +7, Physical Science +12 Languages: Common
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Mountain Eel CR: 6 XP: 2400 N Huge animal Init.: +6 Senses: low-light vision Perception: +13 HP: 95 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft. Melee: bite +16 (1d8+11 P) Ranged: None Offensive Abilities: paralyzing gaze (60 ft., DC 14), trample (1d8+11 B, DC 16) Str: +5 Dex: +2 Con: +3 Wis: +0 Int: -4 Cha: +0 Skills: Athletics +18, Stealth +18
Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Shobhad CR: 4 XP: 1200 N Large monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 16 Fort: +6 Ref: +8 Will: +5 Speed: 40 ft. Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6) Ranged: squad machine gun +10 (1d10+4 P) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +0 Int: +0 Cha: +1 Skills: Intimidate +15, Stealth +10, Survival +10 Languages: Shobhad Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds
Skittermander CR: 2 XP: 600 CN Small humanoid (skittermander) Init.: +2 Senses: low-light vision Perception: +7 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: ember flame doshko +6 (1d8+3 F; critical wound) Ranged: static arc pistol (1d6+2 E; critical arc 2) Offensive Abilities: hyper Str: +1 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7 Languages: Common, Vesk Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Space Goblin Honchohead CR: 2 XP: 600 NE Small humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 24 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 35 ft. Melee: dogslicer +6 (1d4+2 S) Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4) Offensive Abilities: disturbing screech, tinker Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +2 Cha: +0 Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages: Common, Goblin Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)
Verthani Aether Pilot CR: 2 XP: 600 N Medium humanoid (verthani) Init.: +4 Senses: low-light vision Perception: +8 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +4 Will: +5 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +8 (1d10+2 P) Offensive Abilities: trick attack +1d4 Str: +1 Dex: +4 Con: +1 Wis: +1 Int: +2 Cha: +0 Skills: Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13 Languages: Common, Vercite Gear: estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 20 longarm rounds