Aasimar
CR: 1
XP: 400
NG Medium outsider (native)
Init.: +2
Senses: darkvision 60 ft.
Perception: +10
HP: 17
EAC: 11
KAC: 12
Fort: +1
Ref: +3
Will: +4
Speed: 30 ft.
Melee: tactical dueling sword +4 (1d6 S)
Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12])
Offensive Abilities: None
Str: +0
Dex: +2
Con: +0
Wis: +1
Int: +0
Cha: +4
Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10
Languages: Celestial, Elven, Common
Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1
Dex: +5
Con: +3
Wis: +1
Int: +0
Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Bone Trooper Captain
CR: 8
XP: 4800
LE Medium undead
Init.: +10
Senses: darkvision 60 ft.
Perception: +16
HP: 125
RP: 4
EAC: 20
KAC: 23
Fort: +10
Ref: +10
Will: +9
Speed: 30 ft.
Melee: None
Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8)
Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi)
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +2
Cha: +2
Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21
Languages: Common, Eoxian
Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Bone Trooper Technomancer
CR: 3
XP: 800
LE Medium undead
Init.: +7
Senses: darkvision 60 ft.
Perception: +8
HP: 34
EAC: 13
KAC: 14
Fort: +2
Ref: +2
Will: +8
Speed: 30 ft.
Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S)
Ranged: tactical semi-auto pistol +7 (1d6+3 P)
Offensive Abilities: None
Str: +1
Dex: +3
Con: —
Wis: +0
Int: +4
Cha: +1
Skills: Computers +13, Mysticism +8, Piloting +13
Languages: Common, Eoxian
Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Cerebric Fungus
CR: 3
XP: 800
N Medium plant
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +8
Aura: unsettling appearance (60 ft., DC 14)
HP: 26
EAC: 13
KAC: 14
Fort: +4
Ref: +2
Will: +6
Speed: 30 ft.
Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned)
Ranged: None
Offensive Abilities: star shriek (DC 14)
Str: +1
Dex: +0
Con: +2
Wis: +4
Int: +1
Cha: +1
Skills: Bluff +13, Diplomacy +13, Stealth +8
Languages: telepathy 100 ft.
Colossal Herd Animal
CR: 8
XP: 4800
N Colossal animal
Init.: +0
Senses: low-light vision
Perception: +16
HP: 125
EAC: 20
KAC: 22
Fort: +13
Ref: +10
Will: +8
Speed: 30 ft.
Melee: natural weapon +18 (3d4+16 B)
Ranged: None
Offensive Abilities: None
Str: +8
Dex: +0
Con: +4
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +21
Colossal Predator
CR: 13
XP: 25600
N Colossal animal
Init.: +0
Senses: low-light vision
Perception: +23
HP: 225
EAC: 27
KAC: 29
Fort: +17
Ref: +12
Will: +13
Speed: 30 ft.
Melee: natural weapon +25 (3d12+21 P or S)
Ranged: None
Offensive Abilities: None
Str: +8
Dex: +0
Con: +5
Wis: +1
Int: -4
Cha: -2
Skills: Athletics +23
Damai Guardian
CR: 12
XP: 19200
N Medium humanoid (damai)
Init.: +1
Senses: greater emotionsense, low-light vision
Perception: +27
HP: 170
RP: 5
EAC: 25
KAC: 26
Fort: +11
Ref: +11
Will: +17
Speed: 30 ft.
Melee: ultrathin dueling sword +21 (3d6+16 E & F)
Ranged: paragon semi-auto pistol +19 (4d6+12 P)
Offensive Abilities:
Str: +4
Dex: +1
Con: +5
Wis: +8
Int: +2
Cha: +4
Skills: Diplomacy +22, Mysticism +27, Sense Motive +27
Languages: Ancient Daimalkan, Common, Daimalkan
Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword
Damai
CR: 1
XP: 200
N Medium humanoid (damai)
Init.: +3
Senses: low-light vision
Perception: +9
HP: 12
EAC: 10
KAC: 11
Fort: +0
Ref: +2
Will: +3
Speed: 30 ft.
Melee: survival knife +4 (1d4 S)
Ranged: tactical semi-auto pistol +2 (1d6 P)
Offensive Abilities:
Str: +0
Dex: +3
Con: +1
Wis: +0
Int: +1
Cha: +2
Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4
Languages: Common, Daimalkan
Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations
Embri Speaker
CR: 10
XP: 9600
LE Medium aberration
Init.: +4
Senses: darkvision 60 ft.
Perception: +19
HP: 140
RP: 5
EAC: 22
KAC: 23
Fort: +9
Ref: +9
Will: +15, +2 vs. enchantment
Speed: 30 ft.
Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S)
Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4)
Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands
Str: +0
Dex: +0
Con: +3
Wis: +8
Int: +0
Cha: +5
Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24
Languages: Common, Embri, Infernal
Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask