Assassin Robot
CR: 9
XP: 6400
N Medium construct (technological)
Init.: +6
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 135
EAC: 22
KAC: 23
Fort: +6
Ref: +10
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6)
Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P)
Offensive Abilities: holographic trick
Str: +4
Dex: +6
Con: —
Wis: +2
Int: +1
Cha: +0
Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22
Languages: Common
Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds
Cerebric Fungus Voyager
CR: 9
XP: 6400
N Medium plant
Init.: +0
Senses: darkvision 60 ft., low-light vision
Perception: +22
Aura: unsettling appearance (60 ft., DC 18)
HP: 115
EAC: 21
KAC: 22
Fort: +10
Ref: +8
Will: +12
Speed: 30 ft. (fly 20 ft. [Su, average] in space), starflight
Melee: incapacitator +17 (3d4+11 B nonlethal; critical staggered [DC 18]) or tendril +17 (3d4+11 S plus grab; critical stunned)
Ranged: aphelion laser pistol +15 (3d4+9 F; critical burn 1d4)
Offensive Abilities: star shriek (DC 18)
Str: +2
Dex: +0
Con: +4
Wis: +6
Int: +2
Cha: +3
Skills: Acrobatics +17, Bluff +17, Diplomacy +22, Mysticism +22, Piloting +17
Languages: telepathy 100 ft.
Gear: d-suit II, aphelion laser pistol with 2 high-capacity batteries (40 charges each), incapacitator with 2 batteries (20 charges each)
Emotivore
CR: 9
XP: 6400
NE Medium undead (shapechanger)
Init.: +3
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +17
HP: 120
EAC: 21
KAC: 22
Fort: +8
Ref: +8
Will: +12
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: claw +16 (3d4+9 S; critical shaken [see text])
Ranged: hailstorm-class zero pistol +16 (2d6+9 C; critical staggered [DC 18])
Offensive Abilities: feed
Str: +0
Dex: +3
Con: —
Wis: +4
Int: +1
Cha: +6
Skills: Acrobatics +17 (+25 to fly), Bluff +22, Culture +17, Diplomacy +17, Intimidate +17, Sense Motive +17, Stealth +17
Languages: Common
Gear: d-suit III, hailstorm-class zero pistol with 2 high-capacity batteries (40 charges each)
Quorlu Sapper
CR: 9
XP: 6400
N Medium monstrous (humanoid)
Init.: +1
Senses: darkvision 60 ft., low-light vision
Perception: +22
HP: 145
RP: 4
EAC: 22
KAC: 24, +4 vs. bull rush, reposition, trip
Fort: +11
Ref: +9
Will: +10, +2 vs. bleed
Speed: 25 ft.
Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8)
Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16])
Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley
Str: +3
Dex: +4
Con: +6
Wis: +0
Int: +1
Cha: +1
Skills: Athletics +22, Engineering +17, Intimidate +17
Languages: Common, Quorlu
Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Trox Defensor
CR: 9
XP: 6400
LG Large monstrous (humanoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +17
HP: 145
RP: 4
EAC: 22
KAC: 24
Fort: +13
Ref: +12
Will: +10
Speed: 50 ft., burrow 20 ft.
Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown)
Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16])
Offensive Abilities: frenzy, grappler
Str: +6
Dex: +0
Con: +4
Wis: +3
Int: +1
Cha: +1
Skills: Athletics +22, Intimidate +17, Mysticism +17
Languages: Common, Nchaki
Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)