alignment: CE
perception: +20
type: creature

Found 2 matches

Ghoul Shock Trooper CR: 11 XP: 12800 CE Medium undead Init.: +5 Senses: darkvision 60 ft. Perception: +20 HP: 180 EAC: 25 KAC: 26 Fort: +13 Ref: +11 Will: +14 Speed: 30 ft. (20 ft. in armor) Melee: bite +23 (4d6+16 P plus ghoul fever and paralysis) or claw +23 (4d6+16 S plus paralysis) Ranged: perihelion artillery laser +21 (3d8+11 F; critical burn 2d6) or tactical autobeam rifle +21 (3d8+11 F; critical burn 2d6) or frag grenade IV +20 (explode [15 ft., 6d6 P, DC 18]) Offensive Abilities: fighting styles (guard, hit-and-run), nimble fusillade, opening volley, soldier’s onslaught Str: +8 Dex: +5 Con:Wis: +2 Int: +3 Cha: +3 Skills: Acrobatics +25, Athletics +20, Stealth +20 Languages: Common, Eoxian Gear: golemforged plating IV, perihelion artillery laser with 1 ultra-capacity battery (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2)
Prexian Mutantspawn CR: 11 XP: 12800 CE Medium outsider (chaotic) Init.: +3 Senses: darkvision 60 ft., blindsense (scent) 60 ft. Perception: +20 HP: 155 EAC: 23 KAC: 24 Fort: +14 Ref: +10 Will: +12 Speed: 10 ft., fly 40 ft. (Ex, average) Melee: numbing taclash +20 (5d4 S plus irradiation) or bite +20 (2d10+16 S plus irradiation) Ranged: Offensive Abilities: Str: +5 Dex: +3 Con: +8 Wis: +2 Int: +1 Cha: +3 Skills: Acrobatics +20, Bluff +20, Intimidate +20, Mysticism +20, Sense Motive +20 Languages: Abyssal, Celestial, Draconic; telepathy 100 ft. Gear: numbing taclash with 2 batteries (20 charges each)