Aeon Guard
CR: 3
XP: 800
LE Medium humanoid (human)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 48
EAC: 19
KAC: 22
Fort: +5
Ref: +3
Will: +4
Speed: 20 ft.
Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities: fighting styles (sharpshoot), sniper’s aim
Str: +2
Dex: +4
Con: +1
Wis: +1
Int: +1
Cha: +1
Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages: Azlanti
Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Hobgoblin Lieutenant
CR: 7
XP: 3200
LE Medium humanoid (goblinoid)
Init.: +5
Senses: darkvision 60 ft.
Perception: +14
HP: 105
EAC: 19
KAC: 21, +1 vs. combat maneuvers
Fort: +9
Ref: +7
Will: +8
Speed: 30 ft. (25 ft. in armor)
Melee: sintered longsword +14 (2d8+13 S)
Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15])
Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley
Str: +4
Dex: +5
Con: +2
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +14, Intimidate +14, Stealth +19
Languages: Common, Goblin
Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Hobgoblin Trooper
CR: 1
XP: 400
LE Medium humanoid (goblinoid)
Init.: +4
Senses: darkvision 60 ft.
Perception: +5
HP: 20
EAC: 11
KAC: 13, +1 vs. combat maneuvers
Fort: +3
Ref: +5
Will: +1
Speed: 30 ft. (25 ft. in armor)
Melee: standard taclash +5 (1d4+3 S nonlethal)
Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10])
Offensive Abilities: None
Str: +2
Dex: +4
Con: +1
Wis: +0
Int: +0
Cha: +1
Skills: Athletics +5, Intimidate +5, Stealth +10
Languages: Common, Goblin
Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Aeon Guard Specialist
CR: 7
XP: 3200
LE Medium humanoid (human)
Init.: +8
Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision
Perception: +15
HP: 102
EAC: 22
KAC: 23
Fort: +9
Ref: +9
Will: +10, +2 vs. disease and poison
Speed: 40 ft., fly 30 ft. (jetpack, average)
Melee: tactical knife +13 (2d4+9 S)
Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn)
Offensive Abilities: debilitating trick, trick attack +4d8
Str: +1
Dex: +5
Con: +1
Wis: +2
Int: +4
Cha: +1
Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20
Languages: Azlanti, Common, 4 additional languages
Gear: AG SpecOps armor (
Reptoid Master
CR: 6
XP: 2400
LE Medium humanoid (reptoid)
Init.: +0
Senses: low-light vision
Perception: +13
HP: 77
RP: 4
EAC: 16
KAC: 18
Fort: +5
Ref: +5
Will: +11, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +12 (1d6+8 S)
Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4)
Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands
Str: +2
Dex: +0
Con: +1
Wis: +3
Int: +1
Cha: +5
Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13
Languages: Common, Reptoid, Vercite
Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)
Reptoid
CR: 1
XP: 400
LE Medium humanoid (reptoid)
Init.: +0
Senses: low-light vision
Perception: +5
HP: 16
EAC: 11
KAC: 12
Fort: +1
Ref: +1
Will: +6, +2 vs. mind-affecting effects and poisons
Speed: 30 ft.
Melee: claw +4 (1d4+2 S)
Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Offensive Abilities: None
Str: +1
Dex: +0
Con: -1
Wis: +1
Int: +2
Cha: +4
Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages: Common, Reptoid, Vercite
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)