Anchorite
CR: 4
XP: 1200
LE Medium outsider (evil)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +10
HP: 50
EAC: 16
KAC: 18
Fort: +6
Ref: +8
Will: +3
Speed: 30 ft.
Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4)
Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities: unnerving gaze (30 ft., DC 13)
Str: +1
Dex: +5
Con: +3
Wis: +1
Int: +0
Cha: +1
Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10
Languages: Common, Infernal; telepathy 30 ft.
Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Ja Noi
CR: 5
XP: 1600
LE Medium outsider (goblinoid)
Init.: +5
Senses: darkvision 60 ft., low-light vision
Perception: +11
HP: 84
EAC: 17
KAC: 19
Fort: +7
Ref: +7
Will: +6
Speed: 30 ft. (25 ft. in armor)
Melee: tactical swoop hammer +15 (1d10+10 B; critical knockdown)
Ranged: thunderstrike sonic rifle +12 (1d10+5 So; critical deafen [DC 13])
Offensive Abilities:
Str: +5
Dex: +3
Con: +2
Wis: +0
Int: +1
Cha: +1
Skills: Acrobatics +16, Intimidate +11, Stealth +11
Languages: Common, Goblin
Gear: lashunta ringwear II, tactical swoop hammer, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each)
Kanabo Commando
CR: 3
XP: 800
LE Medium outsider (goblinoid)
Init.: +2
Senses: darkvision 60 ft.
Perception: +8
HP: 40
EAC: 15
KAC: 18
Fort: +5
Ref: +5
Will: +4
Speed: 30 ft. (20 ft. in armor)
Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6)
Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12])
Offensive Abilities: fighting styles (arcane assailant)
Str: +4
Dex: +2
Con: +1
Wis: +0
Int: +0
Cha: +0
Skills: Athletics +13, Intimidate +8, Stealth +8
Languages: Common, Goblin
Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Tiefling
CR: 2
XP: 600
LE Medium outsider (native)
Init.: +5
Senses: darkvision 60 ft.
Perception: +8
HP: 23
EAC: 13
KAC: 14
Fort: +0
Ref: +5
Will: +3
Speed: 30 ft.
Melee: tactical baton +8 (1d4+1 B)
Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P)
Offensive Abilities: fiendish gloom, trick attack +1d4
Str: +1
Dex: +4
Con: +0
Wis: +0
Int: +2
Cha: +0
Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack)
Languages: Akitonian, Common, Eoxian, Infernal
Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Warmonger Devil (Levaloch)
CR: 7
XP: 3200
LE Large outsider (devil)
Init.: +3
Senses: darkvision 60 ft., see in darkness
Perception: +19
HP: 105
EAC: 19
KAC: 21
Fort: +11
Ref: +9
Will: +6
Speed: 40 ft., climb 40 ft.
Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S)
Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle)
Offensive Abilities: merciless blow
Str: +5
Dex: +3
Con: +4
Wis: +3
Int: +2
Cha: +2
Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14
Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net
Endbringer Devil (Dhalochar)
CR: 19
XP: 204800
LE Colossal outsider (devil)
Init.: +6
Senses: darkvision 60 ft., see in darkness
Perception: +32
HP: 415
RP: 6
EAC: 33
KAC: 35
Fort: +20
Ref: +20
Will: +18
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: slam +32 (4d12+30 B)
Ranged: hellfire glare +34 (8d8+19 F; critical burn 5d6)
Offensive Abilities: None
Str: +11
Dex: +6
Con: +9
Wis: +6
Int: +4
Cha: +6
Skills: Computers +32, Engineering +32, Intimidate +37, Mysticism +32, Piloting +32
Languages: Celestial, Draconic, Infernal; telepathy 100 ft.
Velstrac, Cantor
CR: 9
XP: 6400
LE Small outsider (evil, extraplanar, lawful, velstrac)
Init.: +6
Senses: darkvision 60 ft.;
Perception: +17
HP: 120
EAC: 21
KAC: 22
Fort: +8
Ref: +10
Will: +12
Speed: 30 ft.
Melee: claw +18 (2d6+9 S plus lingering touch)
Ranged:
Offensive Abilities: unnerving gaze (30 ft., DC 18), waking nightmare
Str: +0
Dex: +6
Con: +2
Wis: +4
Int: +1
Cha: +3
Skills: Acrobatics +22, Bluff +17, Mysticism +17, Stealth +17
Languages: Common, Infernal; telepathy 100 ft.