Found 4403 matches

Energel food pellets (1 pack)
Level: 1 Price: 5 Bulk: 0
Energize Spell
[Level: 2]

Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.

Energy Converter, Advanced
Level: 10 Price: 20,900 Bulk: 3 Damage: 2d8 C Critical:

Staggered

Range: 90 ft. Capacity: 20 charges Usage: 1 Special:

Explode (15 ft.), Unwieldy

Energy Converter, Elite
Level: 16 Price: 198,000 Bulk: 3 Damage: 3d10 C Critical:

Staggered

Range: 100 ft. Capacity: 20 charges Usage: 1 Special:

Explode (20 ft.), Unwieldy

Energy Converter, Tactical
Level: 4 Price: 2,400 Bulk: 3 Damage: 1d6 C Critical:

Staggered

Range: 90 ft. Capacity: 20 charges Usage: 1 Special:

Explode (10 ft.), Unwieldy

Energy Ray
Level:

Technomancer 0

School: conjuration Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: instantaneous Saving Throw: none Spell Resistance: yes
Energy Shield
[Level: 2]

As a standard action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your Intelligence modifier plus your mechanic level. The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest; your shield automatically shuts off during this period of rest.

Energy Shield
[Level: 2]

Your drone gains an energy shield that provides it with a number of temporary Hit Points equal to your mechanic level. This shield remains active until all of its temporary Hit Points are depleted. The drone can replenish the shield’s Hit Points to full by spending 1 Resolve Point when you rest to regain Stamina Points. You can select this mod a second time to double the energy shield’s temporary Hit Points.

Energy-Matter Gateway
Level: 19 Price: 600,000 Bulk: 4
Energy-Relay Gloves
Level: 6 Price: 4,250 Bulk: