Angel Wing, Astral
Level: 10
Price: 17,100
Bulk: L
Damage: 4d6 E & F
Critical: Burn
2d6
Special: Powered (capacity 20, usage 2), Unwieldy
Angel Wing, Monadic
Level: 7
Price: 5,500
Bulk: L
Damage: 2d6 E & F
Critical: Burn
2d6
Special: Powered (capacity 20, usage 2), Unwieldy
Angel Wing, Movanic
Level: 4
Price: 1,890
Bulk: L
Damage: 1d6 E & F
Critical: Burn
1d6
Special: Powered (capacity 20, usage 2), Unwieldy
Angel, Barachius
CR: 7
XP: 3200
NG Large outsider (angel extraplanar good)
Init.: +4
Senses: darkvision 60 ft., detect alignment, low light vision;
Perception: +14
Aura: protective aura (20 ft.)
HP: 95
EAC: 21
KAC: 22
Fort: +8
Ref: +6
Will: +10, +4 vs. poison
Speed: 50 ft., fly 100 ft. (Su, average)
Melee: holy sintered longsword +16 (2d8+12 S)
Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6)
Offensive Abilities: firewall
Str: +5
Dex: +4
Con: +4
Wis: +2
Int: +1
Cha: +2
Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14
Languages: Celestial, Draconic, Infernal; truespeech
Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Anhamut
CR: 10
XP: 9600
LN Medium outsider (inevitable)
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +19
HP: 180
EAC: 23
KAC: 24
Fort: +11
Ref: +9
Will: +13
Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged: electric discharge +19 (3d4+10 E)
Offensive Abilities: inevitable onslaught
Str: +2
Dex: +3
Con: +2
Wis: +2
Int: +5
Cha: +8
Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Languages: truespeech
Animal Adaptation
[Level: 6]
As a standard action, you can modify your body. Choose one of the following to gain the noted benefit: elongated legs (increase your land speed by 10 feet), fins and webbed digits (granting you a swim speed equal to half your land speed), suckers on wrists and feet (granting you a climb speed equal to half your land speed), or vertical-slit pupils (granting you darkvision 60 feet). This ability lasts for a number of minutes per day equal to your mystic level; this duration doesn’t need to be continuous, but it must be used in 1-minute increments. Your base form and size are largely unchanged, but some of your body parts are altered. Armor and gear you are wearing adjusts to your new shape for the duration of this ability. You can have only one of these adaptations active at a time; choosing a new adaptation is a standard action and the new choice replaces the old. At 12th level, the climb and swim speeds granted by your adaptation are equal to your land speed, and you add wings (granting you a fly speed of 30 feet with average maneuverability) to the list of possible adaptations.
Animate Dead
Level:
Technomancer 4
,
Mystic 4
School: necromancy
Casting Time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
Create controlled undead creatures out of target corpses.
Animated Lashunta Mind Mail III
CR: 16
XP: 76,800
N Medium —
Init.: +10
Senses: darkvision 60 ft., low-light vision
Perception: +28
HP: 300
EAC: 30
KAC: 32
Fort: +16
Ref: +16
Will: +12
Speed: 30 ft.
Melee: slam +28 (6d10+23 B) or
Ranged:
Offensive Abilities: None
Str: +7
Dex: +10
Con: —
Wis: +0
Int: +5
Cha: +0
Skills: Acrobatics +33, Athletics +28, Mysticism +28
Languages: Castrovelian, Common
Gear: 2
Animated Lictor Hellknight Plate
CR: 5
XP: 1,600
N Medium —
Init.: +3
Senses: darkvision 60 ft., low-light vision
Perception: +11
HP: 70
EAC: 17
KAC: 19
Fort: +5
Ref: +5
Will: +2
Speed: 20 ft., fly 30 ft. (jetpack, average)
Melee: slam +15 (1d6+10 B)
Ranged: integrated corona laser pistol +13 (2d4+5 F; critical burn 1d4)
Offensive Abilities: None
Str: +5
Dex: +3
Con: —
Wis: +0
Int: —
Cha: -1
Skills: Acrobatics +11, Athletics +16
Gear: corona laser pistol with 4 batteries (20 charges each), jetpack, mk 1 thermal capacitor
Animated Quartz Swarm
CR: 11
XP: 12,800
N Fine construct (magical, swarm, technological)
Init.: +8
Senses: blindsight (vibration) 60 ft.
Perception: +20
HP: 180
EAC: 23
KAC: 25
Fort: +11
Ref: +11
Will: +8
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (2d6+16 B & E)
Ranged: None
Offensive Abilities: None
Str: +5
Dex: +8
Con: —
Wis: +3
Int: —
Cha: +0
Skills: Acrobatics +25 (+33 to fly), Athletics +20