Found 4403 matches

Character Operations Manual
© Paizo Inc. Character Operations Manual is a Paizo product.
Charge Attack
[Level: 5]

As a standard action, you can make a charge without the charge penalties (see page 248), and you can substitute a bull rush for the melee attack at the end of the charge. When you gain the soldier’s onslaught class feature, you can make two attacks instead of one at the end of your charge, both with a –4 penalty.

Charge Cloak
Level: 1 Price: 200 Bulk: L
Charge Emitter, Impulse
Level: 8 Price: 10,900 Bulk: 1 Damage: 3d4 E Critical:

Staggered

Range: 20 ft. Capacity: 20 charges Usage: 2 Special:

Integrated (1 slot), Stun

Charge Emitter, Jolt
Level: 13 Price: 57,000 Bulk: 1 Damage: 3d10 E Critical:

Staggered

Range: 30 ft. Capacity: 20 charges Usage: 2 Special:

Integrated (1 slot), Stun

Charge Emitter, Surge
Level: 18 Price: 435,000 Bulk: 1 Damage: 5d10 E Critical:

Staggered

Range: 40 ft. Capacity: 80 charges Usage: 5 Special:

Integrated (1 slot), Stun

Charging Jolt
[Level: 5]

As a move action, you can expend an unused spell slot to refill charges in a weapon’s power cell. This requires you to touch the weapon or its power cell. The power cell regains 10 charges per spell level, up to its capacity. You can also use this ability to jump-start or short out an electronic device, allowing you to attempt an Engineering check to disable a device with a bonus equal to double the level of the spell you expended.

Charm Monster
Level:

Mystic 3

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 day/level
Make one creature believe it is your ally or one day per level.
Charm Person
Level:

Mystic 1

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 hour/level Saving Throw: Will negates Spell Resistance: yes
Make one creature believe it is your ally or one day per level.