creature_subtype: sarcesian
type: creature
size
alignment
creature_type
initiative
rp
speed
source
Found 2 matches
Sarcesian Cybercommando
CR: 8
XP: 4800
LN Large humanoid (sarcesian)
Init.: +5 Senses: low-light vision Perception: +16
HP: 110 RP: 4
EAC: 23 KAC: 24
Fort: +7 Ref: +7 Will: +11
Speed: 30 ft.
Melee: buzzblade dueling sword +15 (2d6+8 S)
Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Offensive Abilities: target tracking, overload (DC 18)
Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2
Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16
Languages: Common, Sarcesian
Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)
Sarcesian Sniper
CR: 5
XP: 1600
LN Large humanoid (sarcesian)
Init.: +5 Senses: low-light vision Perception: +17
HP: 64 RP: 4
EAC: 19 KAC: 20
Fort: +4 Ref: +9 Will: +8
Speed: 40 ft.
Melee: tactical dueling sword +10 (1d6+5 S)
Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Offensive Abilities: debilitating trick, trick attack +3d8
Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2
Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages: Common, Sarcesian
Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword