type: creature

Found 219 matches

Aeon Guard CR: 3 XP: 800 LE Medium humanoid (human) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 48 EAC: 19 KAC: 22 Fort: +5 Ref: +3 Will: +4 Speed: 20 ft. Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown) Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities: fighting styles (sharpshoot), sniper’s aim Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +1 Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10 Languages: Azlanti Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I
Ahav CR: 12 XP: 19200 N Huge construct (technological) Init.: +8 Senses: darkvision 60 ft., low-light vision, sensor suite Perception: +27 HP: 200 EAC: 26 KAC: 28 Fort: +12 Ref: +12 Will: +9 Speed: 60 ft. Melee: Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6) Offensive Abilities: Str: +5 Dex: +8 Con: - Wis: +4 Int: -2 Cha: +2 Skills: Stealth +22 Languages: Common Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Anacite Laborer CR: 7 XP: 3200 LN Medium construct (technological) Init.: +2 Senses: darkvision 60 ft., low-light vision; Perception: +19 HP: 100 EAC: 19 KAC: 20 Fort: +4 Ref: +4 Will: +8 Speed: 40 ft. Melee: plasma cutter +16 (1d8+12 F) Ranged: electrical burst +14 (1d8+7 E) Offensive Abilities: Str: +5 Dex: +2 Con: - Wis: +0 Int: +4 Cha: +0 Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14 Languages: Common; shortwave 100 ft.
Anacite Wingbot CR: .25 XP: 200 N Small construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +0 Ref: +0 Will: -2 Speed: 40 ft., fly 40 ft. (Ex, average) Melee: bite +4 (1d6+2 P) Ranged: laser ray +7 (1d4 F; critical burn 1d4) Offensive Abilities: trill Str: +2 Dex: +3 Con: - Wis: +1 Int: -5 Cha: -2 Skills: Athletics +9 (+17 when climbing), Stealth +4 Languages: Common (can’t speak); shortwave 100 ft.
Angel, Barachius CR: 7 XP: 3200 NG Large outsider (angel extraplanar good) Init.: +4 Senses: darkvision 60 ft., detect alignment, low light vision; Perception: +14 Aura: protective aura (20 ft.) HP: 95 EAC: 21 KAC: 22 Fort: +8 Ref: +6 Will: +10, +4 vs. poison Speed: 50 ft., fly 100 ft. (Su, average) Melee: holy sintered longsword +16 (2d8+12 S) Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6) Offensive Abilities: firewall Str: +5 Dex: +4 Con: +4 Wis: +2 Int: +1 Cha: +2 Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14 Languages: Celestial, Draconic, Infernal; truespeech Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Apari CR: 7 XP: 3200 N Large vermin Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 RP: 4 EAC: 19 KAC: 21 Fort: +11 Ref: +6 Will: +9 Speed: 30 ft. Melee: claw +17 (2d6+11 S) Ranged: spike +14 (2d8+7 P) Offensive Abilities: spawn constituents Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0 Skills: Athletics +19, Intimidate +14, Survival +14
Apari Constituent CR: - XP: - N Tiny vermin Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 20 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: fly 30 ft. (Ex, perfect) Melee: claw +10 (1d6+4 S) Ranged: Offensive Abilities: fungible Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0 Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Assembly Ooze CR: 1 XP: 400 N Medium ooze (technological) Init.: +4 Senses: blindsight (vibration) 60 ft., sightless; Perception: +7 HP: 17 EAC: 11 KAC: 12 Fort: +3 Ref: -1 Will: +2 Speed: 30 ft. Melee: pseudopod +6 (1d4+3 B) Ranged: Offensive Abilities: disassemble Str: +2 Dex: +1 Con: +4 Wis: +0 Int: - Cha: +0 Skills: Athletics +10, Stealth +10 Languages: Common (can’t speak any language)
Asteray CR: 12 XP: 19200 CN Medium fey Init.: +5 Senses: low-light vision Perception: +22 (+30 in space) HP: 170 EAC: 25 KAC: 26 Fort: +13 Ref: +13 Will: +15 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: tail whip +20 (2d12+13 S) Ranged: electrical blast +18 (2d8+12 E) Offensive Abilities: sensor song Str: +1 Dex: +5 Con: +4 Wis: +3 Int: +2 Cha: +8 Skills: Bluff +27, Culture +27, Stealth +22 Languages: Common; telepathy 300 ft.
Early Stage Barathu CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.