creature_subtype: humanoid
type: creature

Found 24 matches

Formian Myrmarch CR: 10 XP: 9600 LN Large monstrous (humanoid) Init.: +3 (+7 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +19 (+23 with hive mind) HP: 165 EAC: 23 KAC: 25 Fort: +12 Ref: +14 Will: +11 Speed: 50 ft. Melee: sting +23 (2d10+18 P plus myrmarch toxin) Ranged: LFD sonic rifle +20 (2d10+10 So; critical deafen [DC 17]) Offensive Abilities: None Str: +8 Dex: +3 Con: +5 Wis: +2 Int: +2 Cha: +2 Skills: Diplomacy +24, Sense Motive +19, Stealth +19 Languages: Common; telepathy 150 ft. Gear: LFD sonic rifle with 2 high-capacity batteries (40 charges each)
Formian Taskmaster CR: 7 XP: 3200 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +14 (+18 with hive mind) HP: 90 EAC: 18 KAC: 19 Fort: +6 Ref: +8 Will: +12 Speed: 40 ft. Melee: stinger +12 (1d8+8 P plus taskmaster toxin) Ranged: thunderstrike streetsweeper +14 (1d10+7 So; critical knockdown) Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +5 Int: +2 Cha: +4 Skills: Diplomacy +19, Profession (merchant) +19, Sense Motive +14 Languages: Common; telepathy 120 ft. Gear: thunderstrike streetsweeper with 2 high-capacity batteries (40 charges each)
Osharu Headteacher CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +2 Senses: darkvision 60 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +9 Will: +13 Speed: 25 ft., swim 25 ft. Melee: carbon staff +14 (1d8+9 B; critical knockdown) Ranged: corona laser pistol +16 (2d4+8 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +2 Con: +0 Wis: +6 Int: +4 Cha: +2 Skills: Culture +16, Life Science +21, Medicine +16, Mysticism +21, Physical Science +21, Profession (professor) +16 Languages: Common, Osharu Gear: advanced lashunta tempweave, carbon staff, corona laser pistol with 2 batteries (20 charges each)
Osharu CR: 1 XP: 200 LG Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +4 HP: 10 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +5 Speed: 25 ft., swim 25 ft. Melee: unarmed strike +3 (1d3 B nonlethal) Ranged: pulsecaster pistol +5 (1d4 E nonlethal) Offensive Abilities: None Str: +0 Dex: +1 Con: -1 Wis: +2 Int: +3 Cha: +0 Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9 Languages: Common, Osharu Gear: pulsecaster pistol with 2 batteries (20 charges each)
Quorlu Sapper CR: 9 XP: 6400 N Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 145 RP: 4 EAC: 22 KAC: 24, +4 vs. bull rush, reposition, trip Fort: +11 Ref: +9 Will: +10, +2 vs. bleed Speed: 25 ft. Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8) Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16]) Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley Str: +3 Dex: +4 Con: +6 Wis: +0 Int: +1 Cha: +1 Skills: Athletics +22, Engineering +17, Intimidate +17 Languages: Common, Quorlu Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])
Quorlu CR: 2 XP: 600 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 EAC: 13 KAC: 14, +4 vs. bull rush, reposition, trip Fort: +3 Ref: +1 Will: +7, +2 vs. bleed Speed: 25 ft. Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4) Ranged: static arc pistol +7 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12 Languages: Common, Quorlu Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Swarm Mindreaper CR: 7 XP: 3200 CE Medium monstrous (humanoid) Init.: +4 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +19 HP: 90 EAC: 18 KAC: 19 Fort: +6 Ref: +8 Will: +12 Speed: 30 ft., climb 20 ft. Melee: arm spike +14 (1d8+8 P; critical staggered [DC 17]) Ranged: None Offensive Abilities: trepan Str: +1 Dex: +4 Con: +2 Wis: +5 Int: +1 Cha: -1 Skills: Athletics +14 (+22 to climb), Mysticism +19, Stealth +14 Languages: Shirren; telepathy 100 ft.
Trox Defensor CR: 9 XP: 6400 LG Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 RP: 4 EAC: 22 KAC: 24 Fort: +13 Ref: +12 Will: +10 Speed: 50 ft., burrow 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16]) Offensive Abilities: frenzy, grappler Str: +6 Dex: +0 Con: +4 Wis: +3 Int: +1 Cha: +1 Skills: Athletics +22, Intimidate +17, Mysticism +17 Languages: Common, Nchaki Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)
Trox CR: 2 XP: 600 NG Large monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +5 Will: +3 Speed: 40 ft., burrow 20 ft. Melee: assault hammer +11 (1d6+6 B) Ranged: None Offensive Abilities: frenzy, grappler Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +12, Intimidate +7, Mysticism +7 Languages: Common, Nchaki Gear: assault hammer
Formian Warrior CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +8 (+12 with hive mind) HP: 39 EAC: 17 KAC: 20 Fort: +5 Ref: +3 Will: +4 Speed: 40 ft. Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin) Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6) Offensive Abilities: deadly grasp, fighting styles (guard) Str: +4 Dex: +2 Con: +1 Wis: -1 Int: +0 Cha: +0 Skills: Acrobatics +13, Intimidate +8, Stealth +8 Languages: Common; limited telepathy 60 ft. Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)