cr: 2
type: creature

Found 19 matches

Early Stage Barathu CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.
Contemplative CR: 2 XP: 600 N Medium monstrous humanoid Init.: +1 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +7 HP: 18 EAC: 13 KAC: 12 Fort: +1 Ref: +3 Will: +7 (+11 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: law +5 (1d4 S) Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4) Offensive Abilities: applied knowledge Str: -2 Dex: 1 Con: -1 Wis: 3 Int: 5 Cha: 2 Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Bolida Miner CR: 2 XP: 600 CN Medium vermin Init.: +5 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +7 HP: 25 EAC: 14 KAC: 17 Fort: +4 Ref: +2 Will: +3 Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor) Melee: tactical pike +10 (1d8+6 P) Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (blitz), rolling charge Str: +4 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +7, Physical Science +7, Survival +12 Languages: Bolidan, Common Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Large Herd Animal CR: 2 XP: 600 N Large animal Init.: +2 Senses: low-light vision Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 40 ft. Melee: natural weapon +9 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +3 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +7
Pahtra Inquisitive CR: 2 XP: 600 N Medium humanoid (pahtra) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 20 EAC: 12 KAC: 13 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: tactical baton +4 (1d4+2 B) Ranged: static arc pistol +6 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +1 Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12 Languages: Common, Pahtra, Vesk Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Predator Swarm CR: 2 XP: 600 N Tiny animal (swarm) Init.: +1 Senses: low-light vision Perception: +7 HP: 25 EAC: 12 KAC: 14 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: swarm attack (1d6 P or S) Ranged: None Offensive Abilities: distraction Str: -2 Dex: +1 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +7, Athletics +7, Stealth +7
Quorlu CR: 2 XP: 600 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 EAC: 13 KAC: 14, +4 vs. bull rush, reposition, trip Fort: +3 Ref: +1 Will: +7, +2 vs. bleed Speed: 25 ft. Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4) Ranged: static arc pistol +7 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12 Languages: Common, Quorlu Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Shotalashu CR: 2 XP: 600 N Large magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 60 ft. Melee: claws +11 (1d6+3 S) Ranged: None Offensive Abilities: None Str: +1 Dex: +4 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +7, Perception +12, Stealth +7 Languages: Lashunta (can’t speak)
Tiefling CR: 2 XP: 600 LE Medium outsider (native) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14 Fort: +0 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +8 (1d4+1 B) Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P) Offensive Abilities: fiendish gloom, trick attack +1d4 Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack) Languages: Akitonian, Common, Eoxian, Infernal Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Trox CR: 2 XP: 600 NG Large monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +5 Will: +3 Speed: 40 ft., burrow 20 ft. Melee: assault hammer +11 (1d6+6 B) Ranged: None Offensive Abilities: frenzy, grappler Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +12, Intimidate +7, Mysticism +7 Languages: Common, Nchaki Gear: assault hammer