hp: 20
type: creature

Found 7 matches

Apari Constituent CR: - XP: - N Tiny vermin Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 20 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: fly 30 ft. (Ex, perfect) Melee: claw +10 (1d6+4 S) Ranged: Offensive Abilities: fungible Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0 Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7
Hobgoblin Trooper CR: 1 XP: 400 LE Medium humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 11 KAC: 13, +1 vs. combat maneuvers Fort: +3 Ref: +5 Will: +1 Speed: 30 ft. (25 ft. in armor) Melee: standard taclash +5 (1d4+3 S nonlethal) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +5, Intimidate +5, Stealth +10 Languages: Common, Goblin Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Medium Predator CR: 1 XP: 400 N Medium animal Init.: +2 Senses: low-light vision Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +1 Speed: 40 ft. Melee: natural weapon +7 (1d6+2 P or S) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +5, Athletics +5, Stealth +5
Pahtra Inquisitive CR: 2 XP: 600 N Medium humanoid (pahtra) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 20 EAC: 12 KAC: 13 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: tactical baton +4 (1d4+2 B) Ranged: static arc pistol +6 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +1 Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12 Languages: Common, Pahtra, Vesk Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Trained Squox CR: 1 XP: 400 N Tiny animal Init.: +4 Senses: blindsense (scent) 30 ft., low-light vision Perception: +5 HP: 20 EAC: 12 KAC: 12 Fort: +3 Ref: +6 Will: +1 Speed: 40 ft., climb 20 ft. Melee: bite +7 (1d4+1 P) Ranged: None Offensive Abilities: squox tricks Str: -2 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10
Drow Enforcer CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Small Elemental CR: 1 XP: 400 N Small outsider (elemental) Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 12 KAC: 13 Fort: +5 Ref: +3 Will: +1 Speed: 20 ft. Melee: slam +9 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +5, Athletics +5