kac: 18
type: creature

Found 16 matches

Barathu CR: 5 XP: 1600 LN Large aberration Init.: +0 Senses: darkvision 60 ft Perception: +17 HP: 65 EAC: 17 KAC: 18 Fort: +4 Ref: +4 Will: +10 Speed: fly 30 ft. (Ex, perfect) Melee: slam +12 (1d4+6 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +3 Wis: +5 Int: +2 Cha: +0 Skills: Acrobatics +17, Diplomacy +12, Life Science +12, Sense Motive +17 Languages: Brethedan, Common; telepathy 100 ft.
Anchorite CR: 4 XP: 1200 LE Medium outsider (evil) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 30 ft. Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4) Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: unnerving gaze (30 ft., DC 13) Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1 Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10 Languages: Common, Infernal; telepathy 30 ft. Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)
Arquand Gazelle CR: 4 XP: 1200 N Large animal Init.: +5 Senses: low-light vision Perception: +10 Aura: tranquility (60 ft., DC 13) HP: 50 EAC: 16 KAC: 18 Fort: +7 Ref: +9 Will: +3 Speed: 50 ft. Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4) Ranged: None Offensive Abilities: stampede, trample (1d6+7, DC 13) Str: +3 Dex: +5 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Athletics +15
Huge Herd Animal CR: 4 XP: 1200 N Huge animal Init.: +0 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +9 Ref: +6 Will: +4 Speed: 30 ft. Melee: natural weapon +11 (1d6+9 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Juvenile Nyssholora CR: 4 XP: 1200 N Large magical (beast) Init.: +0 Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +8 Ref: +3 Will: +6 Speed: 30 ft. Melee: bite +13 (1d6+9 P) or phasic claws +13 (1d4+9 So) or tail scourge +13 (1d4+9 E) Ranged: None Offensive Abilities: breath weapon (15-ft. cone, 4d6 So [see text], Reflex DC 13 half, usable every 1d6 rounds) Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Kanabo Commando CR: 3 XP: 800 LE Medium outsider (goblinoid) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 15 KAC: 18 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. (20 ft. in armor) Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6) Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12]) Offensive Abilities: fighting styles (arcane assailant) Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +13, Intimidate +8, Stealth +8 Languages: Common, Goblin Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)
Large Predator CR: 4 XP: 1200 N Large animal Init.: +2 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +3 Speed: 40 ft. Melee: natural weapon +11 (1d8+7 P or S) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +10
Uplifted Bear Avenger CR: 4 XP: 1200 CN Large magical (beast) Init.: +7 Senses: low-light vision Perception: +10 HP: 56 EAC: 16 KAC: 18 Fort: +8 Ref: +8 Will: +3 Speed: 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor) Melee: claw +13 (1d6+9 S) or tactical swoop hammer +13 (1d10+9 B; critical knockdown) Ranged: frostbite-class zero rifle +10 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +10 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: ferocious charge, fighting styles (blitz) Str: +5 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +15 (+23 to climb), Intimidate +10, Survival +10 Languages: Common; limited telepathy 30 ft. Gear: officer ceremonial plate, frostbite-class zero rifle with 2 high-capacity batteries (40 charges each), tactical swoop hammer, frag grenades II (2)
Drow Enforcer CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Kish CR: 4 XP: 1200 N Medium humanoid (kish) Init.: +7 Senses: darkvision 60 ft. Perception: +10 HP: 60 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 30 ft. Melee: skirmish kishaxe +13 (1d10+9 S) Ranged: tactical battlebow +9 (1d8+4 P) Offensive Abilities: None Str: +5 Dex: +3 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15 Languages: Vulgar Kishaleen Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows