will_save: +5
type: creature

Found 21 matches

Caypin CR: 6 XP: 2400 N Large magical beast (aquatic) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft., swim 30 ft. Melee: bite +14 (3d4+13 P) Ranged: Offensive Abilities: feeding appendages Str: +5 Dex: +2 Con: +3 Wis: -1 Int: -4 Cha: -1 Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18
Dust Manta CR: 6 XP: 2400 N Large magical (beast) Init.: +5 Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only]) Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 15 ft., burrow 80 ft. Melee: stinger +17 (1d8+9 P plus dust manta toxin) Ranged: None Offensive Abilities: burrowing charge, sand spit Str: +3 Dex: +5 Con: +2 Wis: +1 Int: -1 Cha: +0 Skills: Acrobatics +13, Athletics +13, Stealth +18
Feral Shotalashu CR: 6 XP: 2400 N Large magical (beast) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +18 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 60 ft. Melee: claws +17 (1d8+8 S) Ranged: None Offensive Abilities: None Str: +2 Dex: +5 Con: +3 Wis: +1 Int: -3 Cha: -1 Skills: Acrobatics +13, Perception +18, Stealth +13 Languages: Lashunta (can’t speak)
Hashukayak CR: 5 XP: 1600 N Large animal Init.: +0 Senses: blindsense (scent) 60 ft., low-light vision; see sexual dimorphism Perception: +10 HP: 70 EAC: 17 KAC: 19, see sexual dimorphism Fort: +9 Ref: +8 Will: +5 Speed: 30 ft., see sexual dimorphism Melee: slam +14 (2d6+7 B; critical knockdown) or gore +13 (3d6+6 P; critical bleed 1d6); see sexual dimorphism Ranged: None Offensive Abilities: trample (2d6+7 B, DC 13) Str: +5 Dex: +0 Con: +4 Wis: +2 Int: -4 Cha: -1 Skills: Athletics +10; see sexual dimorphism
Mi-Go CR: 6 XP: 2400 NE Medium plant Init.: +3 Senses: blindsight (vibration) 30 ft., low-light vision Perception: +13 HP: 80 EAC: 18 KAC: 19 Fort: +11 Ref: +5 Will: +5 Speed: 30 ft., fly 50 ft. (Su, average) Melee: claw +14 (1d6+7 S plus grab) Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16]) Offensive Abilities: evisceration Str: +1 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +0 Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18 Languages: Aklo, Common, Mi-Go Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)
Osharu CR: 1 XP: 200 LG Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +4 HP: 10 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +5 Speed: 25 ft., swim 25 ft. Melee: unarmed strike +3 (1d3 B nonlethal) Ranged: pulsecaster pistol +5 (1d4 E nonlethal) Offensive Abilities: None Str: +0 Dex: +1 Con: -1 Wis: +2 Int: +3 Cha: +0 Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9 Languages: Common, Osharu Gear: pulsecaster pistol with 2 batteries (20 charges each)
Pahtra Inquisitive CR: 2 XP: 600 N Medium humanoid (pahtra) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 20 EAC: 12 KAC: 13 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: tactical baton +4 (1d4+2 B) Ranged: static arc pistol +6 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +1 Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12 Languages: Common, Pahtra, Vesk Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton
Phentomite Bridger CR: 6 XP: 2400 NG Medium humanoid (phentomite) Init.: +7 Senses: darkvision 60 ft. Perception: +19 HP: 80 EAC: 18 KAC: 19 Fort: +5 Ref: +12 Will: +5 Speed: 40 ft., climb 30 ft., swim 30 ft. Melee: tactical knife +12 (2d4+8 S) Ranged: tactical semi-auto pistol +14 (1d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +2 Dex: +5 Con: +0 Wis: +3 Int: +2 Cha: +0 Skills: Acrobatics +19, Athletics +19 (+27 to climb or swim), Culture +14, Engineering +14, Survival +19 Languages: Orrian Gear: elite stationwear, tactical knife, tactical semi-auto pistol with 27 small arm rounds, tactical shirren-eye rifle with 20 sniper rounds
Warpmoth Swarm CR: 6 XP: 2400 N Fine vermin (swarm) Init.: +5 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +13 Aura: disorienting (15 ft., DC 14) HP: 90 EAC: 18 KAC: 20 Fort: +8 Ref: +10 Will: +5 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: swarm attack (2d6 P) Ranged: None Offensive Abilities: distraction (DC 14) Str: -5 Dex: +5 Con: +3 Wis: +0 Int:Cha: -3 Skills: Acrobatics +13 (+21 to fly)
Eohi CR: 6 XP: 2400 N Small animal Init.: +2 Senses: blindsight (scent) 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft., climb 20 ft. Melee: bite +16 (1d8+11 P) or slam +16 (1d8+11 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +3 Wis: +1 Int: -4 Cha: +0 Skills: Athletics +13, Acrobatics +13, Survival +18