ref_save: +6
type: creature

Found 11 matches

Angel, Barachius CR: 7 XP: 3200 NG Large outsider (angel extraplanar good) Init.: +4 Senses: darkvision 60 ft., detect alignment, low light vision; Perception: +14 Aura: protective aura (20 ft.) HP: 95 EAC: 21 KAC: 22 Fort: +8 Ref: +6 Will: +10, +4 vs. poison Speed: 50 ft., fly 100 ft. (Su, average) Melee: holy sintered longsword +16 (2d8+12 S) Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6) Offensive Abilities: firewall Str: +5 Dex: +4 Con: +4 Wis: +2 Int: +1 Cha: +2 Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14 Languages: Celestial, Draconic, Infernal; truespeech Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword
Apari CR: 7 XP: 3200 N Large vermin Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 RP: 4 EAC: 19 KAC: 21 Fort: +11 Ref: +6 Will: +9 Speed: 30 ft. Melee: claw +17 (2d6+11 S) Ranged: spike +14 (2d8+7 P) Offensive Abilities: spawn constituents Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0 Skills: Athletics +19, Intimidate +14, Survival +14
Corpsefolk Operative CR: 3 XP: 800 NE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 42 EAC: 14 KAC: 15 Fort: +3 Ref: +6 Will: +7 Speed: 40 ft. Melee: survival knife +7 (1d4+4 S) Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P) Offensive Abilities: trick attack +1d8 Str: +1 Dex: +4 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14 Languages: Common Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds
Huge Herd Animal CR: 4 XP: 1200 N Huge animal Init.: +0 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +9 Ref: +6 Will: +4 Speed: 30 ft. Melee: natural weapon +11 (1d6+9 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Large Herd Animal CR: 2 XP: 600 N Large animal Init.: +2 Senses: low-light vision Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 40 ft. Melee: natural weapon +9 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +3 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +7
Large Predator CR: 4 XP: 1200 N Large animal Init.: +2 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +3 Speed: 40 ft. Melee: natural weapon +11 (1d8+7 P or S) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +10
Shotalashu CR: 2 XP: 600 N Large magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 60 ft. Melee: claws +11 (1d6+3 S) Ranged: None Offensive Abilities: None Str: +1 Dex: +4 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +7, Perception +12, Stealth +7 Languages: Lashunta (can’t speak)
Trained Squox CR: 1 XP: 400 N Tiny animal Init.: +4 Senses: blindsense (scent) 30 ft., low-light vision Perception: +5 HP: 20 EAC: 12 KAC: 12 Fort: +3 Ref: +6 Will: +1 Speed: 40 ft., climb 20 ft. Melee: bite +7 (1d4+1 P) Ranged: None Offensive Abilities: squox tricks Str: -2 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10
Kish CR: 4 XP: 1200 N Medium humanoid (kish) Init.: +7 Senses: darkvision 60 ft. Perception: +10 HP: 60 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 30 ft. Melee: skirmish kishaxe +13 (1d10+9 S) Ranged: tactical battlebow +9 (1d8+4 P) Offensive Abilities: None Str: +5 Dex: +3 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15 Languages: Vulgar Kishaleen Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows
Ksarik CR: 4 XP: 1200 N Large plant Init.: +1 Senses: blindsense (scent) 30 ft., low-light vision Perception: +10 HP: 52 RP: 3 EAC: 16 KAC: 18 Fort: +8 Ref: +6 Will: +3 Speed: 40 ft., climb 40 ft. Melee: tentacle +12 (1d6+9 B plus ingested adaptation) Ranged: acid spit +9 (1d4+4 A) or thorn dart +9 (1d6+4 P plus carrion spores) Offensive Abilities: ingested adaptation Str: +5 Dex: +1 Con: +3 Wis: +1 Int: -3 Cha: -1 Skills: Acrobatics +10, Athletics +15 (+23 when climbing), Survival +10