hp: 23
type: creature

Found 8 matches

Early Stage Barathu CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.
Quorlu CR: 2 XP: 600 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 EAC: 13 KAC: 14, +4 vs. bull rush, reposition, trip Fort: +3 Ref: +1 Will: +7, +2 vs. bleed Speed: 25 ft. Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4) Ranged: static arc pistol +7 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12 Languages: Common, Quorlu Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)
Tiefling CR: 2 XP: 600 LE Medium outsider (native) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14 Fort: +0 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +8 (1d4+1 B) Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P) Offensive Abilities: fiendish gloom, trick attack +1d4 Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack) Languages: Akitonian, Common, Eoxian, Infernal Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Vlaka Tracker CR: 2 XP: 600 LN Medium humanoid (vlaka) Init.: +4 Senses: blindsight (scent) 30 ft., deafened, low-light vision Perception: +7 HP: 23 RP: 3 EAC: 13 KAC: 14 Fort: +3 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +6 (1d4+2 B) Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) Offensive Abilities: target tracking Str: +0 Dex: +2 Con: +1 Wis: +0 Int: +4 Cha: +0 Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7 Languages: Common, Vlakan (spoken, signed, and tactile) Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Barathu (Early Stage) CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.
Electrovore CR: 2 XP: 600 N Small magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 RP: 3 EAC: 14 KAC: 14 Fort: +3 Ref: +7 Will: +1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: tail slap +9 (1d4+3 B; critical siphon) Ranged: None Offensive Abilities: electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half) Str: +1 Dex: +4 Con: +1 Wis: +2 Int: -4 Cha: -1 Skills: Acrobatics +7, Athletics +7, Stealth +12, Survival +12
Skittermander CR: 2 XP: 600 CN Small humanoid (skittermander) Init.: +2 Senses: low-light vision Perception: +7 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: ember flame doshko +6 (1d8+3 F; critical wound) Ranged: static arc pistol (1d6+2 E; critical arc 2) Offensive Abilities: hyper Str: +1 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7 Languages: Common, Vesk Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)
Verthani Aether Pilot CR: 2 XP: 600 N Medium humanoid (verthani) Init.: +4 Senses: low-light vision Perception: +8 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +4 Will: +5 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +8 (1d10+2 P) Offensive Abilities: trick attack +1d4 Str: +1 Dex: +4 Con: +1 Wis: +1 Int: +2 Cha: +0 Skills: Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13 Languages: Common, Vercite Gear: estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 20 longarm rounds