will_save: +9
type: creature

Found 11 matches

Ahav CR: 12 XP: 19200 N Huge construct (technological) Init.: +8 Senses: darkvision 60 ft., low-light vision, sensor suite Perception: +27 HP: 200 EAC: 26 KAC: 28 Fort: +12 Ref: +12 Will: +9 Speed: 60 ft. Melee: Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6) Offensive Abilities: Str: +5 Dex: +8 Con: - Wis: +4 Int: -2 Cha: +2 Skills: Stealth +22 Languages: Common Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Apari CR: 7 XP: 3200 N Large vermin Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 RP: 4 EAC: 19 KAC: 21 Fort: +11 Ref: +6 Will: +9 Speed: 30 ft. Melee: claw +17 (2d6+11 S) Ranged: spike +14 (2d8+7 P) Offensive Abilities: spawn constituents Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0 Skills: Athletics +19, Intimidate +14, Survival +14
Bolida Overseer CR: 8 XP: 4800 CN Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +18 HP: 115 EAC: 21 KAC: 22 Fort: +9 Ref: +9 Will: +9 Speed: 30 ft., burrow 30 ft. Melee: carbon staff +17 (1d8+10 B; critical knockdown) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: overload (DC 18), rolling charge, target tracking Str: +2 Dex: +2 Con: +4 Wis: +1 Int: +6 Cha: +0 Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21 Languages: Bolidan, Common Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Bone Trooper Captain CR: 8 XP: 4800 LE Medium undead Init.: +10 Senses: darkvision 60 ft. Perception: +16 HP: 125 RP: 4 EAC: 20 KAC: 23 Fort: +10 Ref: +10 Will: +9 Speed: 30 ft. Melee: None Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8) Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi) Str: +4 Dex: +6 Con:Wis: +2 Int: +2 Cha: +2 Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21 Languages: Common, Eoxian Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)
Pahtra Stalker CR: 6 XP: 2400 N Medium humanoid (pahtra) Init.: +7 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 82 RP: 4 EAC: 18 KAC: 19 Fort: +5 Ref: +8 Will: +9 Speed: 40 ft. Melee: tactical knife +12 (2d4+6 S) Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19 Languages: Common, Pahtra, Vesk Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds
Vlaka Handler CR: 6 XP: 2400 NG Medium humanoid (vlaka) Init.: +2 Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft. Perception: +13 HP: 80 RP: 4 EAC: 18 KAC: 19 Fort: +5 Ref: +7 Will: +9 Speed: 30 ft. Melee: tactical knife +12 (2d4+6 S) Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +0 Int: +3 Cha: +5 Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18 Languages: Common, Vlakan (spoken, signed, and tactile) Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife
Gray CR: 4 XP: 1200 NE Small humanoid (gray) Init.: +1 Senses: darkvision 30 ft. Perception: +10 HP: 43 EAC: 15 KAC: 15 Fort: +3 Ref: +3 Will: +9 Speed: 30 ft. Melee: touch +6 (probe) Ranged: needler pistol +8 (1d4+4 P plus blue whinnis) Offensive Abilities: sleep paralysis Str: -1 Dex: +1 Con: +0 Wis: +0 Int: +5 Cha: +3 Skills: Life Science +15, Medicine +10, Sense Motive +15 Languages: Aklo (can’t speak); telepathy 100 ft. Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis
Kalo Deepspeaker CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Living Hologram CR: 8 XP: 4800 CE Medium construct (incorporeal) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 115 EAC: 20 KAC: 21 Fort: +5 Ref: +5 Will: +9 Speed: fly 30 ft. (Su, perfect) Melee: hardlight slam +18 (1d12+8 B; critical dazzled [DC 18]) Ranged: None Offensive Abilities: None Str: +0 Dex: +6 Con:Wis: +1 Int: +2 Cha: +4 Skills: Acrobatics +21 (+29 to fly), Bluff +16, Computers +21, Culture +16, Stealth +21 Languages: one language determined by original creator
Nuar Specialist CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)