kac: 14
type: creature

Found 10 matches

Early Stage Barathu CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.
Bodysnatcher Slime CR: 3 XP: 800 N Small ooze Init.: +3 Senses: blindsight (vibration) 60 ft. Perception: +8 HP: 33 EAC: 14 KAC: 14 Fort: +4 Ref: +2 Will: +4 Speed: 20 ft., climb 20 ft. Melee: slam +9 (1d4+5 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +2 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: -1 Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration Languages: see neural integration
Bone Trooper Technomancer CR: 3 XP: 800 LE Medium undead Init.: +7 Senses: darkvision 60 ft. Perception: +8 HP: 34 EAC: 13 KAC: 14 Fort: +2 Ref: +2 Will: +8 Speed: 30 ft. Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S) Ranged: tactical semi-auto pistol +7 (1d6+3 P) Offensive Abilities: None Str: +1 Dex: +3 Con:Wis: +0 Int: +4 Cha: +1 Skills: Computers +13, Mysticism +8, Piloting +13 Languages: Common, Eoxian Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds
Cerebric Fungus CR: 3 XP: 800 N Medium plant Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +8 Aura: unsettling appearance (60 ft., DC 14) HP: 26 EAC: 13 KAC: 14 Fort: +4 Ref: +2 Will: +6 Speed: 30 ft. Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned) Ranged: None Offensive Abilities: star shriek (DC 14) Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +1 Skills: Bluff +13, Diplomacy +13, Stealth +8 Languages: telepathy 100 ft.
Predator Swarm CR: 2 XP: 600 N Tiny animal (swarm) Init.: +1 Senses: low-light vision Perception: +7 HP: 25 EAC: 12 KAC: 14 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: swarm attack (1d6 P or S) Ranged: None Offensive Abilities: distraction Str: -2 Dex: +1 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +7, Athletics +7, Stealth +7
Tiefling CR: 2 XP: 600 LE Medium outsider (native) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14 Fort: +0 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +8 (1d4+1 B) Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P) Offensive Abilities: fiendish gloom, trick attack +1d4 Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack) Languages: Akitonian, Common, Eoxian, Infernal Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds
Vlaka Tracker CR: 2 XP: 600 LN Medium humanoid (vlaka) Init.: +4 Senses: blindsight (scent) 30 ft., deafened, low-light vision Perception: +7 HP: 23 RP: 3 EAC: 13 KAC: 14 Fort: +3 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +6 (1d4+2 B) Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) Offensive Abilities: target tracking Str: +0 Dex: +2 Con: +1 Wis: +0 Int: +4 Cha: +0 Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7 Languages: Common, Vlakan (spoken, signed, and tactile) Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton
Barathu (Early Stage) CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.
Draelik CR: 2 XP: 600 NE Medium humanoid (draelik) Init.: +1 Senses: darkvision 60 ft. Perception: +12 HP: 21 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +5, +2 vs. necromancy effects Speed: 30 ft. Melee: None Ranged: None Offensive Abilities: dark nova Str: +0 Dex: +1 Con: +2 Wis: +4 Int: +0 Cha: -1 Skills: Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker) Languages: Aklo, Common Gear: freebooter armor I
Electrovore CR: 2 XP: 600 N Small magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 RP: 3 EAC: 14 KAC: 14 Fort: +3 Ref: +7 Will: +1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: tail slap +9 (1d4+3 B; critical siphon) Ranged: None Offensive Abilities: electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half) Str: +1 Dex: +4 Con: +1 Wis: +2 Int: -4 Cha: -1 Skills: Acrobatics +7, Athletics +7, Stealth +12, Survival +12