ref_save: +12
type: creature

Found 13 matches

Ahav CR: 12 XP: 19200 N Huge construct (technological) Init.: +8 Senses: darkvision 60 ft., low-light vision, sensor suite Perception: +27 HP: 200 EAC: 26 KAC: 28 Fort: +12 Ref: +12 Will: +9 Speed: 60 ft. Melee: Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6) Offensive Abilities: Str: +5 Dex: +8 Con: - Wis: +4 Int: -2 Cha: +2 Skills: Stealth +22 Languages: Common Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds
Colossal Predator CR: 13 XP: 25600 N Colossal animal Init.: +0 Senses: low-light vision Perception: +23 HP: 225 EAC: 27 KAC: 29 Fort: +17 Ref: +12 Will: +13 Speed: 30 ft. Melee: natural weapon +25 (3d12+21 P or S) Ranged: None Offensive Abilities: None Str: +8 Dex: +0 Con: +5 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +23
Phentomite Bridger CR: 6 XP: 2400 NG Medium humanoid (phentomite) Init.: +7 Senses: darkvision 60 ft. Perception: +19 HP: 80 EAC: 18 KAC: 19 Fort: +5 Ref: +12 Will: +5 Speed: 40 ft., climb 30 ft., swim 30 ft. Melee: tactical knife +12 (2d4+8 S) Ranged: tactical semi-auto pistol +14 (1d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +2 Dex: +5 Con: +0 Wis: +3 Int: +2 Cha: +0 Skills: Acrobatics +19, Athletics +19 (+27 to climb or swim), Culture +14, Engineering +14, Survival +19 Languages: Orrian Gear: elite stationwear, tactical knife, tactical semi-auto pistol with 27 small arm rounds, tactical shirren-eye rifle with 20 sniper rounds
Pluprex CR: 13 XP: 25600 CE Medium outsider (chaotic) Init.: +4 Senses: darkvision 60 ft. Perception: +23 Aura: radiation (20 ft.) HP: 190 EAC: 26 KAC: 27 Fort: +16 Ref: +12 Will: +14 Speed: 50 ft., fly 60 ft. (Su, average) Melee: bite +23 (6d4+19 S plus invoke mutation) Ranged: Offensive Abilities: invoke mutation Str: +6 Dex: +4 Con: +4 Wis: +2 Int: +3 Cha: +8 Skills: Acrobatics +23, Bluff +28, Intimidate +28, Life Science +23, Mysticism +23 Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
Shantak CR: 8 XP: 4800 CE Huge magical (beast) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +12 Ref: +12 Will: +7 Speed: 20 ft., fly 80 ft. (Su, average) Melee: bite +20 (3d4+14 P) or talons +20 (3d4+14 S plus grab) Ranged: None Offensive Abilities: None Str: +6 Dex: +2 Con: +4 Wis: +2 Int: -1 Cha: +0 Skills: Acrobatics +21, Piloting +16 (to navigate only) Languages: Aklo
Trox Defensor CR: 9 XP: 6400 LG Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 RP: 4 EAC: 22 KAC: 24 Fort: +13 Ref: +12 Will: +10 Speed: 50 ft., burrow 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16]) Offensive Abilities: frenzy, grappler Str: +6 Dex: +0 Con: +4 Wis: +3 Int: +1 Cha: +1 Skills: Athletics +22, Intimidate +17, Mysticism +17 Languages: Common, Nchaki Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)
Acrochor CR: 8 XP: 4800 N Medium animal Init.: +6 Senses: low-light vision Perception: +16 HP: 128 EAC: 20 KAC: 22 Fort: +12 Ref: +12 Will: +7 Speed: 40 ft., climb 30 ft. Melee: bite +19 (3d4+12 P plus grab) Ranged: None Offensive Abilities: None Str: +4 Dex: +6 Con: +2 Wis: +0 Int: -5 Cha: +0 Skills: Athletics +21 (+29 to climb), Stealth +16, Survival +16
Deh-Nolo CR: 14 XP: 38400 CE Large aberration Init.: +4 Senses: darkvision 60 ft. Perception: +30 HP: 214 EAC: 27 KAC: 28 Fort: +12 Ref: +12 Will: +19 Speed: 20 ft., fly 40 ft. (Su, perfect) Melee: bite +21 (6d6+17 P plus dominion bile) Ranged: synthesized projectile +23 (4d8+14 P plus dominion bile or spell-slot sacrifice) Offensive Abilities: brain collection Str: +4 Dex: +4 Con: +6 Wis: +4 Int: +8 Cha: +4 Skills: Computers +25, Culture +25, Engineering +30, Life Science +30, Medicine +25, Mysticism +30, Physical Science +25 Languages: Aklo, Abyssal, Common, up to 4 other languages as determined by brain collection; telepathy 100 ft.
Dragonkin CR: 9 XP: 6400 LN Large dragon Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +17 HP: 142 RP: 4 EAC: 25 KAC: 27 Fort: +14 Ref: +12 Will: +10 Speed: 40 ft., fly 120 ft. (Ex, average) Melee: thunderhead dragonglaive +22 (2d8+15 S & E) or bite +22 (2d6+15 P) Ranged: tactical magnetar rifle +18 (2d8+9 P) Offensive Abilities: breath weapon (30-ft. cone, 9d6 F, Reflex DC 16 half, usable every 1d4 rounds), charge attack, fighting styles (blitz, guard) Str: +6 Dex: +2 Con: +5 Wis: +1 Int: +0 Cha: +3 Skills: Piloting +22, Intimidate +17, Acrobatics +17 Languages: Common, Draconic Gear: advanced iridishell, tactical magnetar rifle with 50 longarm rounds, thunderhead dragonglaive with 1 battery (20 charges)
Drow Noble Arms Dealer CR: 11 XP: 12800 CE Medium humanoid (elf) Init.: +3 Senses: darkvision 60 ft. Perception: +26 HP: 170 RP: 6 EAC: 26 KAC: 28 Fort: +10 Ref: +12 Will: +14, +2 vs. enchantments Speed: 30 ft. Melee: ultrathin longsword +19 (4d8+12 S) Ranged: LFD sonic pistol +21 (2d8+11 So; critical defense [DC 20]) Offensive Abilities: create darkness, limning light Str: +1 Dex: +3 Con: +1 Wis: +2 Int: +5 Cha: +8 Skills: Bluff +21, Diplomacy +26, Intimidate +26, Sense Motive +26, Stealth +21 Languages: Abyssal, Aklo, Common, Drow, Eoxian Gear: kasatha microcord IV (electrostatic field mk 2, white force field [15 HP]), LFD sonic pistol with 2 super-capacity batteries (80 charges each), ultrathin longsword