perception: +4
type: creature

Found 7 matches

Anacite Wingbot CR: .25 XP: 200 N Small construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +0 Ref: +0 Will: -2 Speed: 40 ft., fly 40 ft. (Ex, average) Melee: bite +4 (1d6+2 P) Ranged: laser ray +7 (1d4 F; critical burn 1d4) Offensive Abilities: trill Str: +2 Dex: +3 Con: - Wis: +1 Int: -5 Cha: -2 Skills: Athletics +9 (+17 when climbing), Stealth +4 Languages: Common (can’t speak); shortwave 100 ft.
Computer Glitch Gremlin CR: 1 XP: 200 LE Tiny fey Init.: +2 Senses: low-light vision Perception: +4 HP: 5 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 20 ft., climb 20 ft. Melee: bite +2 (1d4–1 P plus glitch module, DC 10) Ranged: None Offensive Abilities: glitch module, networked technomancy Str: -1 Dex: +2 Con: +1 Wis: +1 Int: +3 Cha: -2 Skills: Computers +9, Engineering +4 (+9 to use computers), Stealth +9 Languages: Aklo, Common; digital telepathy 30 ft.
Medium Herd Animal CR: 1 XP: 200 N Medium animal Init.: +2 Senses: low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +3 Ref: +4 Will: +1 Speed: 40 ft. Melee: natural weapon +4 (1d6+1 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +4
Orc Technician CR: 1 XP: 200 CE Medium humanoid (orc) Init.: +0 Senses: darkvision 60 ft. Perception: +4 HP: 12 EAC: 10 KAC: 11 Fort: +3 Ref: +0 Will: +0 Speed: 30 ft. Melee: tactical baton +4 (1d4+1 B) Ranged: azimuth laser pistol +3 (1d4 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: +3 Wis: +0 Int: +2 Cha: -1 Skills: Computers +9, Engineering +9, Intimidate +4, Survival +9 Languages: Common, Drow, Orc Gear: estex suit I, azimuth laser pistol with 1 battery (20 charges), tactical baton
Osharu CR: 1 XP: 200 LG Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +4 HP: 10 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +5 Speed: 25 ft., swim 25 ft. Melee: unarmed strike +3 (1d3 B nonlethal) Ranged: pulsecaster pistol +5 (1d4 E nonlethal) Offensive Abilities: None Str: +0 Dex: +1 Con: -1 Wis: +2 Int: +3 Cha: +0 Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9 Languages: Common, Osharu Gear: pulsecaster pistol with 2 batteries (20 charges each)
Maraquoi Hunter CR: 1 XP: 200 NG Medium humanoid (maraquoi) Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +1 Will: +2 Speed: 30 ft., climb 20 ft. Melee: tactical spear +6 (1d6+2 P) Ranged: pulsecaster rifle +3 (1d6 E) Offensive Abilities: None Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9 Languages: Common, Maraquoi Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear
Skeletal Undead CR: 1 XP: 200 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +2 Will: +2 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S) Ranged: hunting rifle +3 (1d8 P) Offensive Abilities: None Str: +3 Dex: +2 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +9 Gear: hunting rifle with 20 longarm rounds, survival knife