speed: 35 ft.
type: creature

Found 4 matches

Nuar Enforcer CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)
Paralith CR: 4 XP: 1200 N Medium aberration Init.: +1 Senses: blindsight (electromagnetic broadcast) 60 ft., sightless Perception: +15 HP: 52 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 35 ft. Melee: claw +12 (1d6+9 S plus ultraviolet infection) Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +10 (+14 to jump), Intimidate +10 Languages: Paralithi Gear: cylindrical lens pistol with 1 battery (20 charges)
Space Goblin Honchohead CR: 2 XP: 600 NE Small humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 24 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 35 ft. Melee: dogslicer +6 (1d4+2 S) Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4) Offensive Abilities: disturbing screech, tinker Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +2 Cha: +0 Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages: Common, Goblin Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)
Space Goblin Zaperator CR: 1 XP: 135 NE Small humanoid (goblinoid) Init.: +3 Senses: darkvision 60 ft. Perception: +3 HP: 6 EAC: 11 KAC: 12 Fort: +0 Ref: +2 Will: +2 Speed: 35 ft. Melee: dogslicer +0 (1d4 S) Ranged: unstable junklaser +3 (1d4 F; critical burn 1d4) Offensive Abilities: tinker Str: +0 Dex: +3 Con: +0 Wis: +0 Int: +1 Cha: +0 Skills: Computers +7, Engineering +7, Stealth +7, Survival +3 Languages: Common, Goblin Gear: tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)