fort_save: +9
type: creature

Found 20 matches

Bolida Overseer CR: 8 XP: 4800 CN Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +18 HP: 115 EAC: 21 KAC: 22 Fort: +9 Ref: +9 Will: +9 Speed: 30 ft., burrow 30 ft. Melee: carbon staff +17 (1d8+10 B; critical knockdown) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: overload (DC 18), rolling charge, target tracking Str: +2 Dex: +2 Con: +4 Wis: +1 Int: +6 Cha: +0 Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21 Languages: Bolidan, Common Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff
Corpsefolk Marine CR: 7 XP: 3200 NE Medium undead Init.: +9 Senses: darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 22 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (20 ft. in armor) Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown) Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim Str: +2 Dex: +5 Con:Wis: +4 Int: +0 Cha: +0 Skills: Athletics +19, Intimidate +14, Piloting +14 Languages: Common Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)
Embri Speaker CR: 10 XP: 9600 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +19 HP: 140 RP: 5 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +15, +2 vs. enchantment Speed: 30 ft. Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S) Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4) Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands Str: +0 Dex: +0 Con: +3 Wis: +8 Int: +0 Cha: +5 Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24 Languages: Common, Embri, Infernal Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask
Glass Serpent CR: 5 XP: 1600 N Gargantuan magical (beast) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 77 EAC: 16 KAC: 20 Fort: +9 Ref: +9 Will: +4 Speed: 60 ft., climb 30 ft., swim 30 ft. Melee: tentacle +15 (1d6+11 S plus swallow whole) Ranged: None Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP) Str: +5 Dex: +3 Con: +1 Wis: +2 Int: -4 Cha: -2 Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13
Hashukayak CR: 5 XP: 1600 N Large animal Init.: +0 Senses: blindsense (scent) 60 ft., low-light vision; see sexual dimorphism Perception: +10 HP: 70 EAC: 17 KAC: 19, see sexual dimorphism Fort: +9 Ref: +8 Will: +5 Speed: 30 ft., see sexual dimorphism Melee: slam +14 (2d6+7 B; critical knockdown) or gore +13 (3d6+6 P; critical bleed 1d6); see sexual dimorphism Ranged: None Offensive Abilities: trample (2d6+7 B, DC 13) Str: +5 Dex: +0 Con: +4 Wis: +2 Int: -4 Cha: -1 Skills: Athletics +10; see sexual dimorphism
Hobgoblin Lieutenant CR: 7 XP: 3200 LE Medium humanoid (goblinoid) Init.: +5 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21, +1 vs. combat maneuvers Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (25 ft. in armor) Melee: sintered longsword +14 (2d8+13 S) Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15]) Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley Str: +4 Dex: +5 Con: +2 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +14, Intimidate +14, Stealth +19 Languages: Common, Goblin Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)
Huge Herd Animal CR: 4 XP: 1200 N Huge animal Init.: +0 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +9 Ref: +6 Will: +4 Speed: 30 ft. Melee: natural weapon +11 (1d6+9 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15
Huge Predator CR: 7 XP: 3200 N Huge animal Init.: +2 Senses: low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +7 Will: +6 Speed: 40 ft. Melee: natural weapon +16 (2d6+12 P or S) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +14
Juvenile Solar Wisp CR: 5 XP: 1600 N Huge outsider (air) Init.: +5 Senses: darkvision 60 ft. Perception: +11 HP: 63 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: fly 30 ft. (Su, perfect) Melee: slam +15 (1d6+8 F) Ranged: Offensive Abilities: engulf (1d6+8 F, DC 13) Str: +3 Dex: +5 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +16 (+24 to fly)
Aeon Guard Specialist CR: 7 XP: 3200 LE Medium humanoid (human) Init.: +8 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +15 HP: 102 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +10, +2 vs. disease and poison Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: tactical knife +13 (2d4+9 S) Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn) Offensive Abilities: debilitating trick, trick attack +4d8 Str: +1 Dex: +5 Con: +1 Wis: +2 Int: +4 Cha: +1 Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20 Languages: Azlanti, Common, 4 additional languages Gear: AG SpecOps armor (