xp: 400
type: creature

Found 15 matches

Assembly Ooze CR: 1 XP: 400 N Medium ooze (technological) Init.: +4 Senses: blindsight (vibration) 60 ft., sightless; Perception: +7 HP: 17 EAC: 11 KAC: 12 Fort: +3 Ref: -1 Will: +2 Speed: 30 ft. Melee: pseudopod +6 (1d4+3 B) Ranged: Offensive Abilities: disassemble Str: +2 Dex: +1 Con: +4 Wis: +0 Int: - Cha: +0 Skills: Athletics +10, Stealth +10 Languages: Common (can’t speak any language)
Aasimar CR: 1 XP: 400 NG Medium outsider (native) Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical dueling sword +4 (1d6 S) Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12]) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10 Languages: Celestial, Elven, Common Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I
Akata CR: 1 XP: 400 N Medium aberration Init.: +6 Senses: blindsense (life) 10 ft., blindsense (scent) 60 ft., darkvision 120 ft. Perception: +5 HP: 18 EAC: 12 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 40 ft., climb 20 ft. Melee: bite +8 (1d6+2 P plus void bite) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Ghoul CR: 1 XP: 400 CE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 18 EAC: 12 KAC: 12 Fort: +3 Ref: +3 Will: +3 Speed: 30 ft. Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis) Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +1 Skills: Acrobatics +5, Athletics +5, Stealth +10 Languages: Common, Eoxian Gear: azimuth laser pistol with 1 battery (20 charges)
Hobgoblin Trooper CR: 1 XP: 400 LE Medium humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 11 KAC: 13, +1 vs. combat maneuvers Fort: +3 Ref: +5 Will: +1 Speed: 30 ft. (25 ft. in armor) Melee: standard taclash +5 (1d4+3 S nonlethal) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +5, Intimidate +5, Stealth +10 Languages: Common, Goblin Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)
Medium Predator CR: 1 XP: 400 N Medium animal Init.: +2 Senses: low-light vision Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +1 Speed: 40 ft. Melee: natural weapon +7 (1d6+2 P or S) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +5, Athletics +5, Stealth +5
Trained Squox CR: 1 XP: 400 N Tiny animal Init.: +4 Senses: blindsense (scent) 30 ft., low-light vision Perception: +5 HP: 20 EAC: 12 KAC: 12 Fort: +3 Ref: +6 Will: +1 Speed: 40 ft., climb 20 ft. Melee: bite +7 (1d4+1 P) Ranged: None Offensive Abilities: squox tricks Str: -2 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10
Void Zombie CR: 1 XP: 400 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 22 EAC: 11 KAC: 15 Fort: +3 Ref: +3 Will: +3 Speed: 40 ft. Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con:Wis: +0 Int:Cha: +0 Skills: Athletics +10
Drow Enforcer CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash
Observer-Class Security Robot CR: 1 XP: 400 N Small construct (technological) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 17 EAC: 14 KAC: 15 Fort: +1 Ref: +1 Will: -1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: slam +6 (1d6+3 B) Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Athletics +5, Computers +5 Languages: Common Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)