kac: 17
type: creature

Found 4 matches

Bolida Miner CR: 2 XP: 600 CN Medium vermin Init.: +5 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +7 HP: 25 EAC: 14 KAC: 17 Fort: +4 Ref: +2 Will: +3 Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor) Melee: tactical pike +10 (1d8+6 P) Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (blitz), rolling charge Str: +4 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +7, Physical Science +7, Survival +12 Languages: Bolidan, Common Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)
Kalo Deepspeaker CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)
Kalo Sharkhunter CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife
Crate Fiend CR: 3 XP: 800 N Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft.; Perception: +8 HP: 30 EAC: 15 KAC: 17 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft. (40 ft. outside crate shell) Melee: bite +11 (1d6+7 A & P; critical corrode 1d4) or claw +11 (1d6+7 S and grab) Ranged: acid blast +9 (explode [5 ft., 1d6+1 A plus 1d4 corrode, DC 12]) Offensive Abilities: explosive death Str: +2 Dex: +1 Con: +4 Wis: +0 Int:Cha: -3 Skills: Athletics +8, Stealth +13